Newbie
- User ID
- 11876
- Joined:
- Dec 2016
- Reputation:
-
0
Maybe it is a stupid question. Someone can help me to copybot catwa head? I know can export in DAE or XML or use MeshesSL. Personaly i prefer rig manual with blender and Avastar. My problem it is static mesh head it is scale rotate or something alse difficult to rebuild. There is samething i don't know?
Red Hand Of Ulster
- User ID
- 8377
- Joined:
- Dec 2015
- Reputation:
-
474
@fantasy
I think you are just making it difficult for yourself.
Use MesheSL 39 or 42,
Import straight to SL
Delete Demo sign.
Job done
Red Hand Of Ulster
- User ID
- 8377
- Joined:
- Dec 2015
- Reputation:
-
474
08-29-2020, 02:58 PM
(This post was last modified: 08-29-2020, 05:20 PM by D0gstar.)
No, you are correct, it is a problem. But the skeleton is bento. Do the fingernails stay in that position when the hand moves? from the picture it looks like a weighting problem. Slink has several different fingernail sizes, have you inspected all the different sizes?
Newbie
- User ID
- 11876
- Joined:
- Dec 2016
- Reputation:
-
0
Yes it is a weitght problem there is no weight correct becouse ok skeleton became bento in import but weight not correct. I tray all slink lenght and there is problem in all. Also problem in feet. So not good. In generate DAE there is notthing bento skeletor. i think there is interst to know how generate weigth. In xml there is notthing maybe read in viewer cache or i don't know.
Newbie
- User ID
- 22176
- Joined:
- Jun 2020
- Reputation:
-
5
<p>man im glad i decided to take a look tonight b/c i hvae been trying to bring in the heads and bodies from here and they look like shit and dont do anything thanks guys time to pull a all nighter </p>