Copybot Catwa Head

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#1
Maybe it is a stupid question. Someone can help me to copybot catwa head?  I know can export in DAE or XML or use MeshesSL. Personaly i prefer rig manual with blender and Avastar.  My problem it is static mesh head it is scale rotate or something alse difficult to rebuild.  There is samething i don't know?
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Page 5 (The above is first post of this thread)
#41
MSL 1.6.0.42

[To see links please register here]

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#42
this version still doesn't work for me.  Fantasy your email is blocked, please unblock it
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#43
GoodMorning i read all but I continue to think don't work so good MeshesSL. I can create now with oldest version MeshesSL 1.6.0.39. I mean generate one skeletor as @D0gstar. 
The point of MesheSL it is:

-  Generate Skeleton with  Avastar 1-4-3 on Blender 2.74 (sub 0) (Not Bento) the oldest and new version
-  Lost all Bento extended

So it is all now to work correct. The only things it could be interest then rebuild mesh scale or disassembly with weigh correct. It is could be interesting 
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#44
Great to hear that is works now Fantasy :)
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#45
I did some more testing, even the old version 39, it works for some, but not all.  I wonder where the problem is.  I have read previously that some people are able to break down the steps that MeshesSL uses, and fix it where it breaks down.  But I have no idea what they are talking about, way too technical.
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#46
Not really that technical Chocoshake.
When you have a xlm selected in MeshesSL, 
Right click and choose "show details."
uncheck all the boxes and start with one selected and create the mesh
and continue till you find where the problem lies.
You can also use this method to avoid making the demo sign etc
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#47
Even if you are able to rip and upload the Catwa head whit the bento animation you wont have the bento script to animate lively the head whit animation unless you are expert in scripting, cause unfortunately you cannot rip no modifiy script which sucks. So in my guess every head you will upload will be static and stay static.
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#48
(08-26-2020, 05:30 PM)Geizer Wrote:

[To see links please register here]

Even if you are able to rip and upload the Catwa head whit the bento animation you wont have the bento script to animate lively the head whit animation unless you are expert in scripting, cause unfortunately you cannot rip no modifiy script which sucks. So in my guess every head you will upload will be static and stay static.

No Geizer, you are incorrect.
The head is bento rigged and the animations are bento rigged and you dont need a sript to run the animations.

And fyi, it is incredibly easy to rip and upload a bento head.
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#49
(08-26-2020, 05:37 PM)D0gstar Wrote:

[To see links please register here]

(08-26-2020, 05:30 PM)Geizer Wrote:

[To see links please register here]

Even if you are able to rip and upload the Catwa head whit the bento animation you wont have the bento script to animate lively the head whit animation unless you are expert in scripting, cause unfortunately you cannot rip no modifiy script which sucks. So in my guess every head you will upload will be static and stay static.




No Geizer, you are incorrect.
The head is bento rigged and the animations are bento rigged and you dont need a sript to run the animations.

And fyi, it is incredibly easy to rip and upload a bento head.



 Well, im not sure I understand, you can run the animation manually to make the bento eyes blink by example? But you need a script if you want that it blinks auto every time you log on?
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#50
I never been into Bento stuff cause I always tough it was way more complex than normal mesh, but if its that easy Ill get into it.
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