Newbie
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- 11876
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- Dec 2016
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0
Maybe it is a stupid question. Someone can help me to copybot catwa head? I know can export in DAE or XML or use MeshesSL. Personaly i prefer rig manual with blender and Avastar. My problem it is static mesh head it is scale rotate or something alse difficult to rebuild. There is samething i don't know?
Newbie
- User ID
- 19667
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- Nov 2019
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4
I think Zero's mesh hair extraction tutorial is a little bit basic. It would be great if you could do a step-by-step tutorial with screenshoots in how to go about extracting the HUD. I can find some sketchy descriptions here and there, but they are pretty advanced. Thanks! ^^
Newbie
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- 11876
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- Dec 2016
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Hi all. I don't know how someone continue to say that create something bento. I mean that MeshesSL use old Avastar Skeletor
In DAE generate:
<contributor>
<author>Avastar User</author>
<authoring_tool>Avastar 1-4-3 on Blender 2.74 (sub 0)</authoring_tool>
</contributor>
Also when import in Blender with all fix there isn't Bento Skeletor so where is the bento?
I other heands how calculate weight from XML export MeshesSL? there is notthing. I think there is something standard or calculate and not real weight.
Other problem:
1. Export XML Slink Body BOM (Latest version)
2. Generate Rig DEA with MeshesSL (Version 1.6.0.39 the only work) with Unique material for each face enable (Without this lost some material face)
3. There is problem with material so I must to import to Blender
4. Import DAE in blender 2.83.5 with enable
Import Unit
Fix Left Bones
Fix Bone Chains
Auto Correct
Keep Bind Info
5. Problem:
Skeleton not so well allign
Skeleton not Bento. It is standard Skeleton
Olso there is problem in texture material not correct as DAE export. Meybe UVMap or i don't kno. The texture not work as original.
Red Hand Of Ulster
- User ID
- 8377
- Joined:
- Dec 2015
- Reputation:
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474
@Chocoshake - I don't think I mentioned anything about ripping the HUD. I said you can use the ORIGINAL hud you get with the demo hair. However you can rip the HUD but it will just be a mesh block with no scripts.
Newbie
- User ID
- 11876
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- Dec 2016
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0
Mmmm Ok.
First i must use MeshesSL 1.6.0.39 the latest not work i don't know how you work.
Second with enable ImporterLegacyMeches TRUE
- I don't import in Blender
- Material end UVMap now work as aspected correct
For the last part of Bento and Weight i have a lot of dubbs it is correct ok import and seems to work but:
- How generate this weight? (in XML i don't see nothing of this)
- The skeleton seeams in a old version no Bento as can see on DAE or import in Blender. Maybe there is conversion on import i don't know but this is no so clear this