Ultimate Ripping Tool for Second Life - MeshFix v2

Thread Started By Saeki Amae

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#1
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Intro:
Hello! I'm happy to introduce you MeshFix v2, the successor of the TexFix 1.2.1 tool.
This tool has been made to make copying stuff from SL as easy, comfortable, quick and cheap as possible.

Features:

I. Mesh Helper/MeshesSL features:

    1. Conversion from XML to a single or multiple Dae files
    2. Ability to download SLM files and textures (files in cache not required)

II. Improvements over Mesh Helper/MeshesSL:
    1. Full transparency (you don't even have to think about turning xmls into daes -
    the program turns XMLs into Daes as soon as it discovers them in input folder 
    and even copies their address for you, basicly allowing you 
    to open mesh uploader after saving XML without leaving the viewer at all)
    2. Support for static mesh
    3. Increased speed due to using all CPU cores - especially visible during exporting 
    linksets with many prims or multiple linksets in one XML
    4. Increased stability - the app doesn't freeze during working,  shows the work's progress 
    with ProgressBar and meanwhile allows you to do other stuff
    5. The mesh appears to load faster from daes generated by this app (at least for me)
    6. Fixed various bugs

III. All TexFix features:
    1. Ability to automaticly apply textures and other face params on the uploaded mesh
    just like they were in original object without paying any L$
    2. Ability to apply multiple textures and other face params options -  
    just like texture appliers/changers/HUDs do
    3. Smart grouping faces into Slots for easier texture applying

IV. Improvements over TexFix:
    1. Two face-grouping engines to choose: Slots and Switches - making it possible to
    perform even advanced tasks - read the manual for more info
    2. Ability for a Slot/Switch to use the names instead of numbers in commands 
    3. Ability for an Option/State to use the names instead of numbers in commands
    4. Option/State ramdomizer
    5. @nooder requested ability to apply same Option/State number/name to all Slots/Switches
    6. Ability to apply non-face options like positions, shapes, phantom checkbox etc.
    7. No more root naming issue and ability to change prim names without problems

V. New Features:
    1. New GUI interface instead of command-like program
    2. Project Management - allows you to keep all ripped projects in the GUI -
    no more messing with file explorer to find stuff - all kept tidy and clean in the app
    3. Project filtering by a category or project names (regular expressions support!)
    4. Built-in prim editor allowing to enable/disable or delete prims from the linkset and
    edit its params (like prim name, description, position, rotation and so on)
    5. Built-in face applier editor allowing you to give Slots and Switches names and
    modify their behaviour - switch face applier engine, choose which face params the app
    should ignore and which it should take into account and other.
    6. Built-in Option/State editor allowing you to modify, delete and add new Options/States
    of your Slot/Switch
    7. Built-in texture viewer allowing you to view and export applied textures as .png -
    the textures don't have to be in cache
    8. Built-in color picker while modifying face colors in Option/State editor
    9. Support for legacy prims linksets, static mesh linksets, rigged linksets and even..
    mixed linksets! So you can upload your static mesh and rigged mesh in one dae, and then
    the script will add all needed legacy prims with proper params to it automaticly -
    no more problems when your linkset has both legacy and mesh prims!
    10. Automatic root restore - allows you to restore the original root prim -
    normally the mesh uploader changes the root prim of the linkset
    11. MultiDae feature - allows you to export multiple linksets in a single Dae - 
    allowing you to lower the cost of the mesh upload.
    Example: 10 linksets with 1 simple mesh in each normally cost you (10 + 1) * 10 = 110 L$
    With MultiDae feature it will be 10 + 1 * 10 = 20 L$ -  nice savings right?
    12. The Script to break the linkset uploaded with MultiDae back into normal linksets
    so you don't waste time trying to relink it manually
    13. Align function, allowing you to position multiple linksets to each others
    just like they were in original - allowing you to copy designs from
    a simple two-linkset setups up to entire sims.
    14. Dedicated file format - allowing you to share a single or multiple projects 
    (with all texture options, files etc.) with your friends or on the forum
    15. The built-in manual split into pages for easier reading
    16. Surely some more that I simply forgot to mention about - best check yourself!

VI. Plans for future:
    1. Dedicated HUD for applying data to Clients
    2. Adding support for applying material params of faces and more non-face params,
    when the viewers start exporting this data in XML (politely please, someone makes it happen! <3)
    3. Adding support for GLTF materials when they become a thing in SL and the viewers export this data 
    4. Adding support for OpenSim (only SL is supported for now)



Installation:
    1. Download the latest version of this tool from the link down below.
    2. Unpack the MeshFix2.exe file to the location without writing issues - my documents or something like that.
    3. Start the program.
    4. Read carefully the agreement that appeared on your screen.
    5. Make sure you understand it and accept the terms and click "I accept!" button.
    6. Go Help->Manual or just click F1 button in order to open built-in manual.
    7. Read the manual carefully in order to learn how to use this app (wouldn't make sense to paste manual here).
   8. Important! If you get some errors or program doesn't work as intended, don't wait! PM me about the issues or write on forum!


Screenshoot:

[Image: c76097280077eed869c8e2f3f282e637.png]

Safety
This program automaticly adds to the clipboard the address of the dae file so you can open mesh uploader without even having to leave the viewer. While this greately improves the ease of adding new meshes, this behaviour might make the antiviruses see it as malicious behaviour.
I assure you that this program is safe to use and all its functions serve only for the application to work properly.

Download
(Using bit.ly to count downloads)

Important! After you test this app, please leave the post in this thread about your opinions about it - it's really important to me! <3

Latest version: 2.0.4
Mega Link: 

[To see links please register here]


Old versions:
2.0.0: 

[To see links please register here]

2.0.1: 

[To see links please register here]

2.0.2:

[To see links please register here]

2.0.3: 

[To see links please register here]


About the possible new viewer project:
I made separate thread about it. If you are interested, please consider supporting me!

[To see links please register here]


Changelog:
[19.02.2023] Initial Release of 2.0.0 version
[20.02.2023] Update 2.0.1 - Added direct XML import, fixed Darkstorm (and possibly some other viewers) import issue
[24.02.2023] Update 2.0.2 - Fixed the bug with missing description in the XML
[07.03.2023] Update 2.0.3 - Fixed import errors happening for prims with '<' and '>' chars in them, fixed float reading crash
[15.05.2023] Update 2.0.4 - Fixed crash when import importing flexi prims, fixed float reading crash
Reply


Page 8 (The above is first post of this thread)
#71
@orinivan

its a tool for second life 
deal with it till there comes a update that opensim is working too
have pattient
Don't send Buddy Requests with no reasons
Rules 1-6

[To see links please register here]

Reply


#72
@orinivan
Hello :) About your issue about OpenSim:
The scripts that my tool generates are used to apply textures by their UUIDs without the need to upload and pay for textures.

Because OpenSim and Second Life don't share same asset servers, it's impossible to use SL texture UUIDs in OpenSim.

The other issue is that dae files uploaded to the OpenSim often lose their prim names - making them impossible to distinguish from each others.

Both things make the scripts generated by MeshFix useless in OpenSim, even if I corrected their syntax so they don't generate errors.

Best way to handle this issue would be coding new viewer that would handle all this stuff but such project is VERY time consuming.

I might add some feature to MeshFix to make it little easier to upload stuff to OS in the future but will see yet.
Reply


#73
And about the new viewer project:

I like coding stuff and helping this community - this is why I have made MeshFix2 tool.

I would be able to code the viewer that would make copying stuff easier than ever.

However:
Under my main post, above download section I politely asked to leave a single post about your impressions about the app.
Maybe give me some hugs or rep points also. I wrote that it is important to me. And yet..

More than 250 people have downloaded my tool. But as you can see, very few actually left any post in this thread.
And only 3 persons: @Ap0110, @ZeroThe10th, @Jadwiga (You guys are amazing! <3) have given me any rep points for all the work
on this program. Such situation can really upset..

The amount of work required to make a new viewer will be even greater (months or more!) than for the MeshFix tool.

Therefore I decided not to start working on the new project until I see that more people actually care and appreciate what I do
or until somebody simply pays for me for this project.

I hope I don't sound too selfish or anything.. I just need some motivation to put so much my free time ino this kind of project.

Kisses everyone! <3
Reply


#74
@Saeki Amae,
you made a wonderfull tool.
Would be great to have also a Viewer based on actuall Firestorm or SL Viewer Source.
Reply


#75
@Jadwiga I am really happy you like it! I know you are amazing and caring person, just wish there were more persons like you in here..

Actually Firestorm/SL viewer Source are awful. If I made new viewer I would make it using modern gaming engine
for high FPS, more graphics features and fixing hundreds of bugs that Firestorm coders can not fix because of the awfully written code.
Reply


#76
@Saeki Amae,

Thank you for your reply, and explanation. It's a shame there are so many roadblocks to the script working in OpenSim, but I understand. As-is, your tool is still very useful in creating better dae files for uploading, than some other tools I have tried recently, so there is still usefulness for OpenSim. :)

Have a wonderful day (dae?). :)

Orinivan
Reply


#77
Happy you like it Orinian :) Observe the thread and maybe I will release some updates :D
Reply


#78
I was able to extract one of my models, but for some reason, I'm getting the same error as a few people where it says "error in scanning thread: name" rather than description

I think this tool will be easier to use than the others, once it can get around this error
Reply


#79
It can happen in case of some XMLs. Simpy delete the project that loaded bad. If the issue persists and you can not start meshfix anymore, simply clear the output folder.
Reply


#80
thank you for making this tool, it seems like only some objects have that weird error, and it's been very useful for modifying avatars and textures
Reply




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