Ultimate Ripping Tool for Second Life - MeshFix v2

Thread Started By Saeki Amae

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#1
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Intro:
Hello! I'm happy to introduce you MeshFix v2, the successor of the TexFix 1.2.1 tool.
This tool has been made to make copying stuff from SL as easy, comfortable, quick and cheap as possible.

Features:

I. Mesh Helper/MeshesSL features:

    1. Conversion from XML to a single or multiple Dae files
    2. Ability to download SLM files and textures (files in cache not required)

II. Improvements over Mesh Helper/MeshesSL:
    1. Full transparency (you don't even have to think about turning xmls into daes -
    the program turns XMLs into Daes as soon as it discovers them in input folder 
    and even copies their address for you, basicly allowing you 
    to open mesh uploader after saving XML without leaving the viewer at all)
    2. Support for static mesh
    3. Increased speed due to using all CPU cores - especially visible during exporting 
    linksets with many prims or multiple linksets in one XML
    4. Increased stability - the app doesn't freeze during working,  shows the work's progress 
    with ProgressBar and meanwhile allows you to do other stuff
    5. The mesh appears to load faster from daes generated by this app (at least for me)
    6. Fixed various bugs

III. All TexFix features:
    1. Ability to automaticly apply textures and other face params on the uploaded mesh
    just like they were in original object without paying any L$
    2. Ability to apply multiple textures and other face params options -  
    just like texture appliers/changers/HUDs do
    3. Smart grouping faces into Slots for easier texture applying

IV. Improvements over TexFix:
    1. Two face-grouping engines to choose: Slots and Switches - making it possible to
    perform even advanced tasks - read the manual for more info
    2. Ability for a Slot/Switch to use the names instead of numbers in commands 
    3. Ability for an Option/State to use the names instead of numbers in commands
    4. Option/State ramdomizer
    5. @nooder requested ability to apply same Option/State number/name to all Slots/Switches
    6. Ability to apply non-face options like positions, shapes, phantom checkbox etc.
    7. No more root naming issue and ability to change prim names without problems

V. New Features:
    1. New GUI interface instead of command-like program
    2. Project Management - allows you to keep all ripped projects in the GUI -
    no more messing with file explorer to find stuff - all kept tidy and clean in the app
    3. Project filtering by a category or project names (regular expressions support!)
    4. Built-in prim editor allowing to enable/disable or delete prims from the linkset and
    edit its params (like prim name, description, position, rotation and so on)
    5. Built-in face applier editor allowing you to give Slots and Switches names and
    modify their behaviour - switch face applier engine, choose which face params the app
    should ignore and which it should take into account and other.
    6. Built-in Option/State editor allowing you to modify, delete and add new Options/States
    of your Slot/Switch
    7. Built-in texture viewer allowing you to view and export applied textures as .png -
    the textures don't have to be in cache
    8. Built-in color picker while modifying face colors in Option/State editor
    9. Support for legacy prims linksets, static mesh linksets, rigged linksets and even..
    mixed linksets! So you can upload your static mesh and rigged mesh in one dae, and then
    the script will add all needed legacy prims with proper params to it automaticly -
    no more problems when your linkset has both legacy and mesh prims!
    10. Automatic root restore - allows you to restore the original root prim -
    normally the mesh uploader changes the root prim of the linkset
    11. MultiDae feature - allows you to export multiple linksets in a single Dae - 
    allowing you to lower the cost of the mesh upload.
    Example: 10 linksets with 1 simple mesh in each normally cost you (10 + 1) * 10 = 110 L$
    With MultiDae feature it will be 10 + 1 * 10 = 20 L$ -  nice savings right?
    12. The Script to break the linkset uploaded with MultiDae back into normal linksets
    so you don't waste time trying to relink it manually
    13. Align function, allowing you to position multiple linksets to each others
    just like they were in original - allowing you to copy designs from
    a simple two-linkset setups up to entire sims.
    14. Dedicated file format - allowing you to share a single or multiple projects 
    (with all texture options, files etc.) with your friends or on the forum
    15. The built-in manual split into pages for easier reading
    16. Surely some more that I simply forgot to mention about - best check yourself!

VI. Plans for future:
    1. Dedicated HUD for applying data to Clients
    2. Adding support for applying material params of faces and more non-face params,
    when the viewers start exporting this data in XML (politely please, someone makes it happen! <3)
    3. Adding support for GLTF materials when they become a thing in SL and the viewers export this data 
    4. Adding support for OpenSim (only SL is supported for now)



Installation:
    1. Download the latest version of this tool from the link down below.
    2. Unpack the MeshFix2.exe file to the location without writing issues - my documents or something like that.
    3. Start the program.
    4. Read carefully the agreement that appeared on your screen.
    5. Make sure you understand it and accept the terms and click "I accept!" button.
    6. Go Help->Manual or just click F1 button in order to open built-in manual.
    7. Read the manual carefully in order to learn how to use this app (wouldn't make sense to paste manual here).
   8. Important! If you get some errors or program doesn't work as intended, don't wait! PM me about the issues or write on forum!


Screenshoot:

[Image: c76097280077eed869c8e2f3f282e637.png]

Safety
This program automaticly adds to the clipboard the address of the dae file so you can open mesh uploader without even having to leave the viewer. While this greately improves the ease of adding new meshes, this behaviour might make the antiviruses see it as malicious behaviour.
I assure you that this program is safe to use and all its functions serve only for the application to work properly.

Download
(Using bit.ly to count downloads)

Important! After you test this app, please leave the post in this thread about your opinions about it - it's really important to me! <3

Latest version: 2.0.4
Mega Link: 

[To see links please register here]


Old versions:
2.0.0: 

[To see links please register here]

2.0.1: 

[To see links please register here]

2.0.2:

[To see links please register here]

2.0.3: 

[To see links please register here]


About the possible new viewer project:
I made separate thread about it. If you are interested, please consider supporting me!

[To see links please register here]


Changelog:
[19.02.2023] Initial Release of 2.0.0 version
[20.02.2023] Update 2.0.1 - Added direct XML import, fixed Darkstorm (and possibly some other viewers) import issue
[24.02.2023] Update 2.0.2 - Fixed the bug with missing description in the XML
[07.03.2023] Update 2.0.3 - Fixed import errors happening for prims with '<' and '>' chars in them, fixed float reading crash
[15.05.2023] Update 2.0.4 - Fixed crash when import importing flexi prims, fixed float reading crash
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Page 4 (The above is first post of this thread)
#31
@Saeki Amae

THANK YOU, I AM WORKING ON OPENSIM.
Reply


#32
Yes, you can still use it to upload stuff to OS but the scripts will not work for now. For two reasons:

1. OSSL functions at times differ from SL ones - LSD functions are best example.
2. OS mesh upload often loses the prim names in the linkset, totally preventing for the scripts to find out which prim is which after upload.

I might release version for OS one day but it will take me time to find way around these both problems.
Reply


#33
@Saeki Amae

You are a very intelligent person in this field, surely you can find a solution to these two problems. Thank you very much for your excellent contribution, and we are waiting for your work. Thank you so much.
Reply


#34
You are very kind with your words! <3

@Everyone
My Real Life gets quite busy lately and making this current project took me LOTS of time (more than i planned) so for now I take things easy and take rest from coding besides bugfixing. I am happy that all this effort paid off and I actually made the community happy with my work. When I find time and energy (and ideas) I will release updates with new features. BUT..

It also depends a lot about you guys - more than 60 people downloaded this tool while only very few actually left any post in this thread, even though I mentioned that it is importortant to me. Also nobody gave me a hug nor a rep point. I need your support, friends! Without it I won't have motivation to improve my work. Really <3
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#35
@Ignhigor don't reply use the @ when you give someone a answer
read the

[To see links please register here]

and introduce yourself
Don't send Buddy Requests with no reasons
Rules 1-6

[To see links please register here]

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#36
thanks a lot bro....amazing tools
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#37
@haqeem I'm so happy you like it! Such words give me so much energy!

Although..
don't call me bro, I'm a girl haha. So 'sis' will work better :D Or just call me Amae <3
Reply


#38
@Saeki Amae lets talk about the texture hud what you say in this thread

[To see links please register here]

you talk about that we must Read the appliers section in MeshFix
well i said this to the one who test it for me 
she has no option to touch a applier button in Meshfix
and she get only the textures from the dress not from the hud
so its easier for us all to show pictures with circles etc around it 
i can show you picture she made from a dress also again no dae file, 
just only a slm file and only the textures what is on the dressand
no extra textures from the hud you see (button project appliers is not a button to touch)
[Image: no-hud-textures-no-dae-file.jpg]
maybe it dont work if they take 2 items in a xml file she was wearing now the dress and the hud becourse she didnt know how to use it, and so far i know she don't have a folder with textures in her inventory? so please tell how to

she took another hud, and all she get is a front from the hud no textures, 

[Image: 4e62f757-d4bc-462f-4fed-f5bef1720b8e.png]
so wondering how to get all this textures
Don't send Buddy Requests with no reasons
Rules 1-6

[To see links please register here]

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#39
@Lagertha
Ok, first of all, the project appliers button is active when you select a single project. Unselection of all projects (like you shown on the image) or selecting more than one project, will disable the button (Applier menu can work only with a single project active). You select projects by simply clicking on them :) Also click and hold or ctrl+click works in case you wanted to select more than one project (for example for multidae feature or multiexport). 

Secondly: applier section = applier tab in the manual with instructions :D Project appliers button is for accessing applier menu :D
You can read about this in Introduction page, chapter about GUI (really i wonder why people don't read full manual first and just chosen chapters and then they feel lost :D)

Thirdly: make sure you actualy select proper project before clicking Dir: Copy/Open buttons - otherwise it may lead you to the folder of wrong project and thus you may find wrong or even no dae file at all.

Fourthly: you do not export the HUD :)

Because creators usually export single image of hud with invisible buttons that actually send data to the clothing, it is impossible to rip textures from the hud directly because all UUIDs stay in the script. The same case is in case of texture menus - they don't show images at all actually ^^. My tool works indirectly - you simply apply data to the mesh object from the hud, and then export the mesh object itsself. Then apply other data from hud, and again you export the same mesh object, just with textures (or other face parameters) changed. You can export any options (or even all options) from HUD this way and the program smartly recalculates them to find out their behaviour and reverse-engeneer the texture applier behaviour. About the details how it actually calculates i invite you to read about engines in the applier section of the manual. And then in order to switch textures you can use chat commands. I plan in the future to release special HUD that applies these commands for even easier tex applying (to get more touch-image-like interface rather than typing commands). I know that exporting XML of each texture option is slower than exporting just entire HUD at once but it is best option we actually have unless someone finds the way to hack scripts. And is still way faster than the methods before this program's existence. Really, appliers section says it all :) Read it (especially all 3 examples at the bottom of the section) and if you actually get lost in some point, then ask and I will help you to move forwards <3
Reply


#40
@Saeki Amae not all huds working what i say,
when there are no textures in it (that the creator works with scripts)
then you will have a empty hud, then you can take only the textures
one by one by inspect textures on the item, then your tool doesn't work as well
she took now only the hud and all what she get is the front from the hud
and 2 white textures thats it.

She did another test with another hud and that works good
she said for a hud textures i dont need the tool becourse
Darkstorm does that to itself
she has the same folder, what she have with your tool and with Darkstorm
Don't send Buddy Requests with no reasons
Rules 1-6

[To see links please register here]

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