Ultimate Ripping Tool for Second Life - MeshFix v2

Thread Started By Saeki Amae

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#1
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Intro:
Hello! I'm happy to introduce you MeshFix v2, the successor of the TexFix 1.2.1 tool.
This tool has been made to make copying stuff from SL as easy, comfortable, quick and cheap as possible.

Features:

I. Mesh Helper/MeshesSL features:

    1. Conversion from XML to a single or multiple Dae files
    2. Ability to download SLM files and textures (files in cache not required)

II. Improvements over Mesh Helper/MeshesSL:
    1. Full transparency (you don't even have to think about turning xmls into daes -
    the program turns XMLs into Daes as soon as it discovers them in input folder 
    and even copies their address for you, basicly allowing you 
    to open mesh uploader after saving XML without leaving the viewer at all)
    2. Support for static mesh
    3. Increased speed due to using all CPU cores - especially visible during exporting 
    linksets with many prims or multiple linksets in one XML
    4. Increased stability - the app doesn't freeze during working,  shows the work's progress 
    with ProgressBar and meanwhile allows you to do other stuff
    5. The mesh appears to load faster from daes generated by this app (at least for me)
    6. Fixed various bugs

III. All TexFix features:
    1. Ability to automaticly apply textures and other face params on the uploaded mesh
    just like they were in original object without paying any L$
    2. Ability to apply multiple textures and other face params options -  
    just like texture appliers/changers/HUDs do
    3. Smart grouping faces into Slots for easier texture applying

IV. Improvements over TexFix:
    1. Two face-grouping engines to choose: Slots and Switches - making it possible to
    perform even advanced tasks - read the manual for more info
    2. Ability for a Slot/Switch to use the names instead of numbers in commands 
    3. Ability for an Option/State to use the names instead of numbers in commands
    4. Option/State ramdomizer
    5. @nooder requested ability to apply same Option/State number/name to all Slots/Switches
    6. Ability to apply non-face options like positions, shapes, phantom checkbox etc.
    7. No more root naming issue and ability to change prim names without problems

V. New Features:
    1. New GUI interface instead of command-like program
    2. Project Management - allows you to keep all ripped projects in the GUI -
    no more messing with file explorer to find stuff - all kept tidy and clean in the app
    3. Project filtering by a category or project names (regular expressions support!)
    4. Built-in prim editor allowing to enable/disable or delete prims from the linkset and
    edit its params (like prim name, description, position, rotation and so on)
    5. Built-in face applier editor allowing you to give Slots and Switches names and
    modify their behaviour - switch face applier engine, choose which face params the app
    should ignore and which it should take into account and other.
    6. Built-in Option/State editor allowing you to modify, delete and add new Options/States
    of your Slot/Switch
    7. Built-in texture viewer allowing you to view and export applied textures as .png -
    the textures don't have to be in cache
    8. Built-in color picker while modifying face colors in Option/State editor
    9. Support for legacy prims linksets, static mesh linksets, rigged linksets and even..
    mixed linksets! So you can upload your static mesh and rigged mesh in one dae, and then
    the script will add all needed legacy prims with proper params to it automaticly -
    no more problems when your linkset has both legacy and mesh prims!
    10. Automatic root restore - allows you to restore the original root prim -
    normally the mesh uploader changes the root prim of the linkset
    11. MultiDae feature - allows you to export multiple linksets in a single Dae - 
    allowing you to lower the cost of the mesh upload.
    Example: 10 linksets with 1 simple mesh in each normally cost you (10 + 1) * 10 = 110 L$
    With MultiDae feature it will be 10 + 1 * 10 = 20 L$ -  nice savings right?
    12. The Script to break the linkset uploaded with MultiDae back into normal linksets
    so you don't waste time trying to relink it manually
    13. Align function, allowing you to position multiple linksets to each others
    just like they were in original - allowing you to copy designs from
    a simple two-linkset setups up to entire sims.
    14. Dedicated file format - allowing you to share a single or multiple projects 
    (with all texture options, files etc.) with your friends or on the forum
    15. The built-in manual split into pages for easier reading
    16. Surely some more that I simply forgot to mention about - best check yourself!

VI. Plans for future:
    1. Dedicated HUD for applying data to Clients
    2. Adding support for applying material params of faces and more non-face params,
    when the viewers start exporting this data in XML (politely please, someone makes it happen! <3)
    3. Adding support for GLTF materials when they become a thing in SL and the viewers export this data 
    4. Adding support for OpenSim (only SL is supported for now)



Installation:
    1. Download the latest version of this tool from the link down below.
    2. Unpack the MeshFix2.exe file to the location without writing issues - my documents or something like that.
    3. Start the program.
    4. Read carefully the agreement that appeared on your screen.
    5. Make sure you understand it and accept the terms and click "I accept!" button.
    6. Go Help->Manual or just click F1 button in order to open built-in manual.
    7. Read the manual carefully in order to learn how to use this app (wouldn't make sense to paste manual here).
   8. Important! If you get some errors or program doesn't work as intended, don't wait! PM me about the issues or write on forum!


Screenshoot:

[Image: c76097280077eed869c8e2f3f282e637.png]

Safety
This program automaticly adds to the clipboard the address of the dae file so you can open mesh uploader without even having to leave the viewer. While this greately improves the ease of adding new meshes, this behaviour might make the antiviruses see it as malicious behaviour.
I assure you that this program is safe to use and all its functions serve only for the application to work properly.

Download
(Using bit.ly to count downloads)

Important! After you test this app, please leave the post in this thread about your opinions about it - it's really important to me! <3

Latest version: 2.0.4
Mega Link: 

[To see links please register here]


Old versions:
2.0.0: 

[To see links please register here]

2.0.1: 

[To see links please register here]

2.0.2:

[To see links please register here]

2.0.3: 

[To see links please register here]


About the possible new viewer project:
I made separate thread about it. If you are interested, please consider supporting me!

[To see links please register here]


Changelog:
[19.02.2023] Initial Release of 2.0.0 version
[20.02.2023] Update 2.0.1 - Added direct XML import, fixed Darkstorm (and possibly some other viewers) import issue
[24.02.2023] Update 2.0.2 - Fixed the bug with missing description in the XML
[07.03.2023] Update 2.0.3 - Fixed import errors happening for prims with '<' and '>' chars in them, fixed float reading crash
[15.05.2023] Update 2.0.4 - Fixed crash when import importing flexi prims, fixed float reading crash
Reply


Page 6 (The above is first post of this thread)
#51
@Saeki Amae: I sent you a MP to talk about the rip itself
@Lagertha: thank you for reminding me about introduction, it's done
Reply


#52
@blacklistedcat welcome, and thank you for your introduction
Don't send Buddy Requests with no reasons
Rules 1-6

[To see links please register here]

Reply


#53
Wow.  Thank you, @Saeki Amae.  I still have the SL Meshes, J2C to PNG, and DaeFileFromShortcut tools... This has come a very long way, and very much came in handy for modifying something today --since those tools do not work anymore for me!  I'm very impressed and respectful.  I apologize for having downloaded it a few times... I didn't realize I had to unzip it and tell my antivirus to take a chill pill  xD 

Be well.
Reply


#54
Thank you for your kind words! I'm glad you like it :)

Such words give energy to make my program even better!
Reply


#55
Thanks a lot for this, it's amazing!
Reply


#56
Thank you for sweet words! It always cheers me up when I see that my tool is useful for someone! <3
Reply


#57
This seems like a GREAT tool! It's clearly the result of a lot of effort, and it's very slick. Thank you!

I am having a slightly showstopping problem with it, though, but that might be me missing something.

If I import a rigged dae generated by Meshfix2 v2.0.3 into Blender then then it appears to import fine but the the armature shows in the Blender Outliner as an armature present, but with no bones. Also no bones visible in the view. There definitely IS an armature with bones in the dae because if you upload that same dae directly into SL or OpenSim, the rigging works as expected.

It's not something unique to that rigged item, I've tried it on a few things with the same results. Also, if you export and generate a dae of the same item using older toolsets (Hydrastorm export and Mesh Helper) then the dae that results from that has a working armature when imported into Blender using the same Blender import settings.

Am I missing something somewhere? it looks like the MeshFix dae is confusing Blender in some way. Any thoughts?
Reply


#58
Hello :) I am so happy you like it and appreciate my effort! <3

About your issue:
The daes generated with MeshFix don't have skeleton data in it. I had a good reason doing it this way:
1) the skeleton was making the dae file's size much larger
2) the skeleton was significantly slowing the process of upload to the simulator, even leading to crashes in case of complicated meshes.
3) the skeleton data aren't needed for the ripping process

MeshFix was designed to make ripping things quick and easy. Importing things to blender is definitely not the definition of "quick and easy ripping".
As the skeleton data weren't needed for the ripping process and were causing issues only, I decided not to include them. 

If you need these bones you might need to use Mesh Helper for now.
Reply


#59
Ah, okay! Well, that is a shame, but does explain it. I was thinking that I must be losing my mind and missing some setting somewhere! Thank you very much for the explanation. Would you ever consider a config option (defaulting to current behaviour) to include this data in the generated dae?
Reply


#60
I might if more people will request this. This project has cost me a lot of time. And such update will cost me even more time.
Usually I can't let myself doing additional features for a single person only -
this is also why I ask people so much to leave posts about their impressions about the app instead of being silent -
to see that people indeed need my tool and all the work i do isn't wasted or pleasing a single persons only.
Reply




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