Saving .dae file in blender that you copied..

Thread Started By Condoms

9397
8
  • 70 Vote(s) - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Rate Thread
#3
(09-24-2015, 12:57 PM)ZeroThe10th Wrote:

[To see links please register here]

Oh, I saw this in the box, and to answer your question.
No. None of the creators data is copied over, it's the same as if you were to swipe a sculpt only there is no sculpt map.
Only thing you should look out for however is logos they sneak in the textures That's the only thing that can really bust you.

So what you are saying, sometimes people slip their logo or some sort into the mesh, so you can see it when its texturized or some sort?
Reply




Messages In This Thread
RE: Saving .dae file in blender that you copied.. - by Condoms - 09-24-2015, 04:06 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  [Help] slm file malformed. dracovich12 1 271 05-15-2024, 12:38 PM
Last Post: Ragnar
  [split] import.xml into Blender Spiritsdancer1 2 738 12-25-2023, 10:08 PM
Last Post: Spiritsdancer1
  Missing UV Maps & Blender Swifty 13 3,397 05-18-2023, 03:52 PM
Last Post: Ragnar
  Loosing rig by importing to blender sarayanna 2 959 12-03-2022, 01:01 PM
Last Post: sarayanna
  [split] XML file VRDRebel 12 2,637 03-28-2022, 09:38 AM
Last Post: Ragnar
  How to create and rig clothes in blender kitkat10 1 1,569 07-15-2021, 09:56 AM
Last Post: Ragnar
  Tutorials for shoes rigging in Blender? alexandrrr 4 2,884 07-09-2021, 11:36 AM
Last Post: fufurata
  all mesh bodies in one blender file Pumpelfrucht 0 1,154 06-11-2020, 06:31 AM
Last Post: Pumpelfrucht
  gesture file dogwood1 1 1,505 04-07-2020, 10:42 AM
Last Post: JellyRoll
  Exporting from Blender killing skeleton garybananas 0 1,158 02-04-2020, 08:45 AM
Last Post: garybananas

Forum Jump:

1 Guest(s)
Share this:

About Second Life Copybot

Second Life CopyBot Forum is a place where you can get items for Second Life and other vitual worlds for free. With our CopyBot viewers you can export and import any content from these virtual worlds and modify them in 3D software such as Blender, 3D studio Macx etc...