Missing UV Maps & Blender

Thread Started By Swifty

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#1
Is it possible to bring ripped mesh into Blender and figure out the UV map?  That would be my only purpose for ripping it.  I have some full perm clothing where the link to download this stuff is broken because the creator has unfortunately died.  If it is possible, I don't mind sharing it as an example to learn from and to encourage others working together in this matter too to salvage worthwhile things.  Otherwise, this stuff is now trash that's only texturable and not necessarily professionally customizable.  Thanks.
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Page 2 (The above is first post of this thread)
#11
@Lagertha @Saeki Amae @Necrok @ZeroThe10th

Thank you!

I don't really know what I'm doing.  I have included a link for the originals and some otherwise missing UV Maps + .PSD stuff I have attempted.  If a Blender "professional" can take a look and maybe give feedback, it would be much appreciated!

(03-26-2023, 04:52 PM)Saeki Amae Wrote:

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Why do you need UV map? Can't you just rip the texture and simply rework the texture for your needs in photoshop?

Sometimes.  Looks like in this case the creator did a nice job and it might have been very easy to get the UV Maps (I included what I thought was correct in the download -Please, someone double check and give some feedback).  Other times creators just smoosh things in there and it's a horrible clusterfuck to work with (and if I were adding a tiny teddy bear patch, for example, into a smooshed clusterfuck, it might come out looking extremely shitty and therefore pointless).


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#12
thank you Swifty, i will split the last part with the share, and move it to the right forum

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@Swifty, what you did now is also sharing from a item
if you have more go to the forum, what you have to share by example (clothing) 
that is Apparel there you see different forums from the clothing, if you have a jacket
make a the share in that forum, no worrie if its not in the right forum i will move it for you
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#13
@Lagertha, wow, thank you!  I did not know we could split posts like that!  Cool!

Also I was a bit scared to get my feet too wet, but it's a good thing you pushed me into the pool so I could learn how to swim!  LOL

...Looking forward to any feedback on how to improve that kind of a share too!
(how to share Shapes better, if my UV Map attempts are ok, and if the .PSD file is good)

Thanks!
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#14
@Swifty thank you, and welcome,
Don't send Buddy Requests with no reasons
Rules 1-6

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