FBX of assembled body & evox head for SP import?

Thread Started By Moiet

626
3
  • 6 Vote(s) - 2.5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Rate Thread
#1
The answer is always no if you don't ask so :)

I don't really know Blender. I can import a dae, remove bones and export to FBX for Substance Painter, but that's kind of it. But, I want to try to paint skins and stuff.  And I saw that someone had made an FBX of the LaraX bod (in dev kit). So I thought I'd ask if anyone knows if there's an FBX version of properly fitted evox head on a mesh body, for import into Substance Painter?  It would be so helpful if there was.

If the answer is no, maybe someone can point me to a Youtube tutorial that shows the best way to assemble a evox head with a mesh body? I'm not having much luck. I realize the head can be scaled, rotated and moved close to what seems the right position, but the seams sorta need to be exact for Substance Painter I think? Is there a simple or best way to actually do that on a larax/legacy/reborn/SL default bod in Blender?

Any help would be greatly appreciated :)
Reply


#2
(01-26-2024, 08:59 PM)Moiet Wrote:

[To see links please register here]

The answer is always no if you don't ask so :)
 I found this one if anyone is curious. 

[To see links please register here]

Reply


#3
i mean its nothard... All you have to do is download the head, we have a but tonb of them here already. take the dae, import it into your blender. select the head pres R and rotate the thing  until its upright(since some of them are layiong down) Then press S and scale the head down until it matches the neck and go.
Reply


#4
(01-27-2024, 08:12 PM)ZeroThe10th Wrote:

[To see links please register here]

i mean its nothard... All you have to do is download the head, we have a but tonb of them here already. take the dae, import it into your blender. select the head pres R and rotate the thing  until its upright(since some of them are layiong down) Then press S and scale the head down until it matches the neck and go.

Thanks ZeroThe10th :)  

After I found the 'assembly' tutorial on YT it all made sense. I wasn't sure how precise it would have to be. But I think I can fumble my way through Blender noobieness to figure out how to keep to right angles long enough to get the head to fit close enough.  I mean how hard can that be, lol (eeps).  I wasn't sure if I needed to use SnapTo tools, or how I'd figure that out, etc.
Reply




Possibly Related Threads…
Thread Author Replies Views Last Post
  [split] import.xml into Blender Spiritsdancer1 2 593 12-25-2023, 10:08 PM
Last Post: Spiritsdancer1
  EVOX TO REG EVO slimbarrowstone 6 4,124 08-11-2023, 10:07 AM
Last Post: GTXXTG
  [split] how do you import the hair? Coletta001 0 532 01-06-2023, 12:40 PM
Last Post: Coletta001
  How do I import animations? saekhyun 14 10,170 10-09-2021, 03:38 PM
Last Post: Lagertha
  How to Import Forum Avatars to my SL? Caeton 3 2,347 05-16-2020, 01:12 PM
Last Post: Optimus Prime
  BOM skin import Moldy soup 4 4,725 05-05-2020, 11:07 AM
Last Post: ZaBoma
  XML import missing textures/hydrastorm crashes Evenios 9 4,719 04-16-2020, 05:27 PM
Last Post: Lagertha
Bug Need help with BOM export/import Moldy soup 0 1,377 02-04-2020, 01:35 PM
Last Post: Moldy soup
  How to Import .package from Sims 3 and 4 into Blender fascinated2018 0 2,262 12-28-2018, 08:03 PM
Last Post: fascinated2018
Sad I Export then IMPORT and it's a mess...HELP theBrat 7 11,983 06-28-2018, 04:24 PM
Last Post: KyleFlynn

Forum Jump:

1 Guest(s)
Share this:

About Second Life Copybot

Second Life CopyBot Forum is a place where you can get items for Second Life and other vitual worlds for free. With our CopyBot viewers you can export and import any content from these virtual worlds and modify them in 3D software such as Blender, 3D studio Macx etc...