01-26-2024, 08:59 PM
The answer is always no if you don't ask so :)
I don't really know Blender. I can import a dae, remove bones and export to FBX for Substance Painter, but that's kind of it. But, I want to try to paint skins and stuff. And I saw that someone had made an FBX of the LaraX bod (in dev kit). So I thought I'd ask if anyone knows if there's an FBX version of properly fitted evox head on a mesh body, for import into Substance Painter? It would be so helpful if there was.
If the answer is no, maybe someone can point me to a Youtube tutorial that shows the best way to assemble a evox head with a mesh body? I'm not having much luck. I realize the head can be scaled, rotated and moved close to what seems the right position, but the seams sorta need to be exact for Substance Painter I think? Is there a simple or best way to actually do that on a larax/legacy/reborn/SL default bod in Blender?
Any help would be greatly appreciated :)
I don't really know Blender. I can import a dae, remove bones and export to FBX for Substance Painter, but that's kind of it. But, I want to try to paint skins and stuff. And I saw that someone had made an FBX of the LaraX bod (in dev kit). So I thought I'd ask if anyone knows if there's an FBX version of properly fitted evox head on a mesh body, for import into Substance Painter? It would be so helpful if there was.
If the answer is no, maybe someone can point me to a Youtube tutorial that shows the best way to assemble a evox head with a mesh body? I'm not having much luck. I realize the head can be scaled, rotated and moved close to what seems the right position, but the seams sorta need to be exact for Substance Painter I think? Is there a simple or best way to actually do that on a larax/legacy/reborn/SL default bod in Blender?
Any help would be greatly appreciated :)