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FBX of assembled body & evox head for SP import? - Printable Version

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FBX of assembled body & evox head for SP import? - Moiet - 01-26-2024

The answer is always no if you don't ask so :)

I don't really know Blender. I can import a dae, remove bones and export to FBX for Substance Painter, but that's kind of it. But, I want to try to paint skins and stuff.  And I saw that someone had made an FBX of the LaraX bod (in dev kit). So I thought I'd ask if anyone knows if there's an FBX version of properly fitted evox head on a mesh body, for import into Substance Painter?  It would be so helpful if there was.

If the answer is no, maybe someone can point me to a Youtube tutorial that shows the best way to assemble a evox head with a mesh body? I'm not having much luck. I realize the head can be scaled, rotated and moved close to what seems the right position, but the seams sorta need to be exact for Substance Painter I think? Is there a simple or best way to actually do that on a larax/legacy/reborn/SL default bod in Blender?

Any help would be greatly appreciated :)


RE: FBX of assembled body & evox head for SP import? - Moiet - 01-27-2024

(01-26-2024, 08:59 PM)Moiet Wrote:

[To see links please register here]

The answer is always no if you don't ask so :)
 I found this one if anyone is curious. 

[To see links please register here]




RE: FBX of assembled body & evox head for SP import? - ZeroThe10th - 01-27-2024

i mean its nothard... All you have to do is download the head, we have a but tonb of them here already. take the dae, import it into your blender. select the head pres R and rotate the thing  until its upright(since some of them are layiong down) Then press S and scale the head down until it matches the neck and go.


RE: FBX of assembled body & evox head for SP import? - Moiet - 01-28-2024

(01-27-2024, 08:12 PM)ZeroThe10th Wrote:

[To see links please register here]

i mean its nothard... All you have to do is download the head, we have a but tonb of them here already. take the dae, import it into your blender. select the head pres R and rotate the thing  until its upright(since some of them are layiong down) Then press S and scale the head down until it matches the neck and go.

Thanks ZeroThe10th :)  

After I found the 'assembly' tutorial on YT it all made sense. I wasn't sure how precise it would have to be. But I think I can fumble my way through Blender noobieness to figure out how to keep to right angles long enough to get the head to fit close enough.  I mean how hard can that be, lol (eeps).  I wasn't sure if I needed to use SnapTo tools, or how I'd figure that out, etc.