FBX of assembled body & evox head for SP import? - Printable Version +- Second Life Copybot (https://secondlifecopybot.com) +-- Forum: THE LOUNGE (https://secondlifecopybot.com/forum-24.html) +--- Forum: General Discussion (https://secondlifecopybot.com/forum-25.html) +---- Forum: Questions? (https://secondlifecopybot.com/forum-771.html) +---- Thread: FBX of assembled body & evox head for SP import? (/thread-29615.html) |
FBX of assembled body & evox head for SP import? - Moiet - 01-26-2024 The answer is always no if you don't ask so :) I don't really know Blender. I can import a dae, remove bones and export to FBX for Substance Painter, but that's kind of it. But, I want to try to paint skins and stuff. And I saw that someone had made an FBX of the LaraX bod (in dev kit). So I thought I'd ask if anyone knows if there's an FBX version of properly fitted evox head on a mesh body, for import into Substance Painter? It would be so helpful if there was. If the answer is no, maybe someone can point me to a Youtube tutorial that shows the best way to assemble a evox head with a mesh body? I'm not having much luck. I realize the head can be scaled, rotated and moved close to what seems the right position, but the seams sorta need to be exact for Substance Painter I think? Is there a simple or best way to actually do that on a larax/legacy/reborn/SL default bod in Blender? Any help would be greatly appreciated :) RE: FBX of assembled body & evox head for SP import? - Moiet - 01-27-2024 (01-26-2024, 08:59 PM)Moiet Wrote:I found this one if anyone is curious. [To see links please register here] RE: FBX of assembled body & evox head for SP import? - ZeroThe10th - 01-27-2024 i mean its nothard... All you have to do is download the head, we have a but tonb of them here already. take the dae, import it into your blender. select the head pres R and rotate the thing until its upright(since some of them are layiong down) Then press S and scale the head down until it matches the neck and go. RE: FBX of assembled body & evox head for SP import? - Moiet - 01-28-2024 (01-27-2024, 08:12 PM)ZeroThe10th Wrote: Thanks ZeroThe10th :) After I found the 'assembly' tutorial on YT it all made sense. I wasn't sure how precise it would have to be. But I think I can fumble my way through Blender noobieness to figure out how to keep to right angles long enough to get the head to fit close enough. I mean how hard can that be, lol (eeps). I wasn't sure if I needed to use SnapTo tools, or how I'd figure that out, etc. |