Level of Detail won't change Triangle/Vertices count

Thread Started By SOPP

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#1
Hello guys

Sorry I used Google Translate to post.

Here is the 1.4 update version of the Lᴇɢᴀᴄʏ female body. It is the result copied using

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,

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and

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. One is a single dae compressed ZIP file and the other is separated.
Many thanks to Ap0110, Gina_43 and Huggypie for providing such a useful tool, Thank you for your contribution!

Lᴇɢᴀᴄʏ female body 1.4

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I tried uploading single and separated dae files into SL. Everything seems to be fine, except the values of complexity is too high, cause the number of Trangles and Vertices did not decrease after I changed the LoD value in the SL uploader, it locked at the highest. This situation occurred in some

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. so I have been unable to get low ARC results. This is the current problem I am facing.

Does anyone know how to solve the problem that the Trangles and Vertices locked at the highest value? Or is there a problem with my separated dae file? Thanks!


[Image: LMsRfoL]
[D52FBDF3F3BD88FC390369736776FA33].dae in

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( Left Nipple ) | Trangles and Vertices locked at the highest count!

[Image: CbupPVm]
[AB09D779363E3AAE0E70F8F8BCBC79B7].dae in

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( Right Nipple ) | Looks OK
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#2
[Image: LMsRfoL.jpg]
[D52FBDF3F3BD88FC390369736776FA33].dae in

[To see links please register here]

( Left Nipple ) | Trangles and Vertices locked at the highest count!

[Image: CbupPVm.jpg]
[AB09D779363E3AAE0E70F8F8BCBC79B7].dae in

[To see links please register here]

( Right Nipple ) | Looks OK
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#3
I'm very grateful to every member who responded to the question, and I also welcome people to provide useful information regardless of whether they are rude or not. I do hope that all our remarks can be helpful to others with the same problem. Hope I made my point clear.

Is there anyone else who can respond to my question? Please let me know if my question is not clear enough, thank you!
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#4
OK guys

It's done! I found a way to solve the problem. This method is only effective for unlink/separated dae file.

If anyone needs to know more, please let me know, and I will try my best to post details by using G Translate. Thank you!
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#5
Hey Guys, I had same problem and solved them.

the carzy thing was, someone of the creators used this issue to make not ripp'able Mesh..
not good enough for me, as i told, i found out how to fix them.

i will explain the trick, but must begin from the holy start. A clean Mesh have the Vertice's bound together with the Faces, and edges and so on.
And now the trick ; there are two clean Meshes (created in Blender) and at the "exact" same Position/Location. The two Meshes are attached together, made to one Mesh. I will say it looks like as one Mesh, but the Mesh have all it's Vertices and Faces double. You cant see those shit while uploading with Firestorm and not in Blender.

As told, you cant see this Double-Mesh trick in Blender, until you go in Object Edit-Mode and select the first 'layer' faces and move them aside.

All you have to do is, to separate the two Meshes (use selection tools in Blender, for easy help and exact work) and delete one of the two Meshes.
This fix works for static and also for rigged Meshes. No matter if  the ripp was made with MeshesSL Version 39 ot 42.
The World is bad, think of them..

.
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#6

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, thank you for your detailed and clear explanation.

I'm always touched by people who selflessly help strangers, thanks for sharing ;)
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#7
.
This board is something special, so i think we all sitting in the same boat.
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#8

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Thanks for your approval ;)
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#9
im being asked to pay 2k to upload this body... :( not sure what i did wrong
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#10
@deppzerro, show us what you did, we can't see the problem if you dont say more
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