09-01-2020, 07:30 PM
How does one do an XML extraction with hydrastorm correctly, when I try to use it with meshes it just gives me an error and says "stop to decode model"
Thread Started By uwudumm1
(09-02-2020, 02:04 AM)ZeroThe10th Wrote:[To see links please register here]
OKay So Meshes needs to read SL's VFR/VRF whichever files in order to extract the rigged mesh data from the game.
This is found inside the SL Cache folder
You have to direct meshes to the cache folder that your viewer is caching to.
(09-02-2020, 04:38 PM)Lagertha Wrote:[To see links please register here]
you must add the cache folder in your preference in sl, then you will find so far i know in the %appdata% - Local the cb viewer, (in roaming is the normal viewer)
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