XML extraction

Thread Started By uwudumm1

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#1
How does one do an XML extraction with hydrastorm correctly, when I try to use it with meshes it just gives me an error and says "stop to decode model"
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#2
Did you direct meshes to the proper cache folder?
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#3
(09-01-2020, 07:34 PM)ZeroThe10th Wrote:

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Did you direct meshes to the proper cache folder?

I put the cache folder as the MeshesSL alwaysrightskeleton folder
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#4
OKay So Meshes needs to read SL's VFR/VRF whichever files in order to extract the rigged mesh data from the game.
This is found inside the SL Cache folder
You have to direct meshes to the cache folder that your viewer is caching to.
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#5
(09-02-2020, 02:04 AM)ZeroThe10th Wrote:

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OKay So Meshes needs to read SL's VFR/VRF whichever files in order to extract the rigged mesh data from the game.
This is found inside the SL Cache folder
You have to direct meshes to the cache folder that your viewer is caching to.

Is the sl cache folder in the appears/roaming file?
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#6
you must add the cache folder in your preference in sl, then you will find so far i know in the %appdata% - Local the cb viewer, (in roaming is the normal viewer)
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#7
(09-02-2020, 04:38 PM)Lagertha Wrote:

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you must add the cache folder in your preference in sl, then you will find so far i know in the %appdata% - Local the cb viewer, (in roaming is the normal viewer)

Where do I actually put as the cache folder, In the second life folder there's downloads, logs, _resident, user_settings
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#8
i will make a picture from it, i will add it asop
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#9

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#10
[Image: 37bxZ.jpg]
cache location
network & files tab, then directory,
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