Oculus Users Consider Sansar Through Second Life Lens

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Oculus Users Consider Sansar Through Second Life Lens

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, riffing off

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on Project Sansar. To succeed, Sansar needs to grow interest from VR fans far beyond the established SL user base, but as the conversational thread shows, that's a somewhat paradoxical challenge is: The only people likely to be extremely enthused by Sansar are dedicated Second Life users. (In great part because they're hoping to be able to move their SL content/identity/currency to Sansar.) For just about everyone else (in this case, Oculus Rift early adopters), pitching Sansar as "from the people who created Second Life" will elicit a shrug, or a vaguely positive/negative kind of "Oh that 3D Sims-like thing that got a lot of media coverage a few years ago" -- or from the millions who actually tried SL once, something like this, one of the top upvoted comment in the thread:

Yeah, it was popular for a hot minute but have you actually used 2nd Life? The UI is some of the worst shit I've ever seen, they have no idea what they're doing besides a general idea of "let's create a virtual world." I do not trust them or have any hype at all for them to lead anything or revamp anything with VR.

If I were with Linden Lab (and don't you wish I was, or maybe not), I'd put just as much emphasis on the non-SL background of people developing Project Sansar --

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have also worked on other major MMOs/games/3D platforms that are also worth mentioning. Right?

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