Oculus Users Consider Sansar Through Second Life Lens - Printable Version +- Second Life Copybot (https://secondlifecopybot.com) +-- Forum: THE LOUNGE (https://secondlifecopybot.com/forum-24.html) +--- Forum: News (https://secondlifecopybot.com/forum-822.html) +--- Thread: Oculus Users Consider Sansar Through Second Life Lens (/thread-14037.html) |
Oculus Users Consider Sansar Through Second Life Lens - Second Life - 07-23-2016 Oculus Users Consider Sansar Through Second Life Lens [To see links please register here] [To see links please register here] , riffing off[To see links please register here] on Project Sansar. To succeed, Sansar needs to grow interest from VR fans far beyond the established SL user base, but as the conversational thread shows, that's a somewhat paradoxical challenge is: The only people likely to be extremely enthused by Sansar are dedicated Second Life users. (In great part because they're hoping to be able to move their SL content/identity/currency to Sansar.) For just about everyone else (in this case, Oculus Rift early adopters), pitching Sansar as "from the people who created Second Life" will elicit a shrug, or a vaguely positive/negative kind of "Oh that 3D Sims-like thing that got a lot of media coverage a few years ago" -- or from the millions who actually tried SL once, something like this, one of the top upvoted comment in the thread:
If I were with Linden Lab (and don't you wish I was, or maybe not), I'd put just as much emphasis on the non-SL background of people developing Project Sansar -- [To see links please register here] have also worked on other major MMOs/games/3D platforms that are also worth mentioning. Right?Please share this post: [To see links please register here] |