10-11-2020, 01:00 PM
I have an issue with it being clearly rigged in blender, but when I upload it in world it's just static mesh. I imported it into blender and could see the rigging points, and then exported it as a dae file and still it's just like static mesh.
For reference.. I extracted the XML for the mesh using Hydra, ran it through MeshesSL. Then took the dae file from MeshesSL, imported it into blender then from there exported and saved a new dae file from Blender...
I have no idea what I'm doing wrong this time around, but I have done this same process before with no issue but it doesn't seem to be working this time around. :(
For reference.. I extracted the XML for the mesh using Hydra, ran it through MeshesSL. Then took the dae file from MeshesSL, imported it into blender then from there exported and saved a new dae file from Blender...
I have no idea what I'm doing wrong this time around, but I have done this same process before with no issue but it doesn't seem to be working this time around. :(