07-23-2020, 07:46 AM
(This post was last modified: 07-23-2020, 12:35 PM by D0gstar.
Edit Reason: Better explaination
)
(07-01-2020, 06:42 AM)LetsBeAlpha Wrote:[To see links please register here]
So I have followed the steps but any time I put a object through blender it comes out all messed up
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With the first picture: The boots
Your error is "Material is not a subset of reference model" - With shoes: Export the rigged mesh from blender as seperate shoes Left and righ and import to SL accordingls, and it will work.
When ever your come across this error, you can usually get around it buy seperating the object. even jeans, one leg at a time etc.
2nd and 3rd Pictures:
The armature is not facing the same direction as the mesh
Try using Blender 2.79
When you import the .DAE file make sure you check all the following items as marked in the image:
It is easier to Unrig and rig it again with avastar. Either way, I find simply importing a mesh and exporting it with 2.79 works better than 2.8x.
But with this model, just seperate left and right and you are good to go.
Good luck