10-10-2021, 08:12 PM
It's a big question.
Firstly you can simply use textures UUIDs to use ripped texture and Animations inworld with out having to actually import or pay for anything.
To creat a BOM skin for example: Go into appearance mode and create a skin via Body Parts, then in each texture field for Head , Upper and Lower, enter the texture UUID and save it, and violla you have a new Skin.
Importing mesh is a little more complicated and involves osome trial and error. I would advise to initially start with unrigged mesh such as hair. and then to rigged clothing.
You will have to have payment info on file and you need to accept LL's IP TOS to upload it. once you have done so, and you are ready to import.
when you are at that stage come back and ask individual questions after reading the plenothra of information avaiable on this site .
Check my Sig for additional information and required links
Firstly you can simply use textures UUIDs to use ripped texture and Animations inworld with out having to actually import or pay for anything.
To creat a BOM skin for example: Go into appearance mode and create a skin via Body Parts, then in each texture field for Head , Upper and Lower, enter the texture UUID and save it, and violla you have a new Skin.
Importing mesh is a little more complicated and involves osome trial and error. I would advise to initially start with unrigged mesh such as hair. and then to rigged clothing.
You will have to have payment info on file and you need to accept LL's IP TOS to upload it. once you have done so, and you are ready to import.
when you are at that stage come back and ask individual questions after reading the plenothra of information avaiable on this site .
Check my Sig for additional information and required links