08-28-2020, 09:51 AM
Mmmm Ok.
First i must use MeshesSL 1.6.0.39 the latest not work i don't know how you work.
Second with enable ImporterLegacyMeches TRUE
- I don't import in Blender
- Material end UVMap now work as aspected correct
For the last part of Bento and Weight i have a lot of dubbs it is correct ok import and seems to work but:
- How generate this weight? (in XML i don't see nothing of this)
- The skeleton seeams in a old version no Bento as can see on DAE or import in Blender. Maybe there is conversion on import i don't know but this is no so clear this
First i must use MeshesSL 1.6.0.39 the latest not work i don't know how you work.
Second with enable ImporterLegacyMeches TRUE
- I don't import in Blender
- Material end UVMap now work as aspected correct
For the last part of Bento and Weight i have a lot of dubbs it is correct ok import and seems to work but:
- How generate this weight? (in XML i don't see nothing of this)
- The skeleton seeams in a old version no Bento as can see on DAE or import in Blender. Maybe there is conversion on import i don't know but this is no so clear this