Geizer Opensim and Copybotting Guide

Thread Started By Geizer

2937
1
  • 8 Vote(s) - 3.25 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Rate Thread
#1
Hi, i'v been copyboting for a few years, so i want to share my knowledge and the way I work and what I do. And the importance of copybotting to me is to make my own world, on my hardrive without the restriction of an internet access and have enough data and asset to make one very furnish. It may sound irrevelant to those who think that interacting whit other players is the essence, but, not for me.

I'm working on closed Opensim Archives, and I think its very important to store data and assets, so it will always exist, even if Second Life completely close down forever, so it can continue to be available after. But know this:

-People should never resell creations made by others, it hurts those who work very hard to create wonderfull stuff we see on Sl and marketplace. And you have a responsability if you distribute their stuff to others and all that, so you have to know what your doing... Its all written in the forum rules, so anyway, lets get on the main topic already.

Before I give my tips on copybotting, I want to put a full guide on how to setup and StandAlone Server.

Guide 1: Setting up a closed Opensim on your harddrive for safety and intimacy.

Some of you might know bout Sim-on-a-stick. So it's possible to play Second Life offline on your hard drive, wich can be very helpfull if SL servers are down or the internet does not work or if you want to work on your creation without being disturbed by your online friends or random visitors... (Wich can be embarassing if what your doing is related to sexuality)

--I know it's possible to connect opensim to Hypergrids and play whit other players, but I never did it, and I will never do, so, dont ask how to do that, I dont know how--

--But the way to transfer stuff from Second Life to Opensim is a bit harder, since you cant upload Xml, cause Opensim wether is offline StandAlone or online Server doesnt have Second Life Linden Lab Xml UI Database Server for texture and scuplty integrity, so you have to do some stuff by yourself, may be tedious at first, but Its all worth it at the end--

So if you are interested in this, you have to download the last release of Opensim binary package at opensimulator.org and then get a viewer compatible whit OS.

Just download the current relase which is today: Binary Zip (0.9.1.1) 
And any working Copyboting viewer whit OS: Hydrastorm by example

If you make the exploit to connect Opensim to the Hypergrids, know that the copybotting work the same way as standalone offline.

So, for a local offline sim it's easy, once the package is downloaded, go in the bin folder and click opensim.exe. A Dos window will appear Where you have to enter:

Region name: Can be whatever you like, lets say Geiz01
RegionUUID: Irrevelant for standalone, just push "enter" on keyboard to ignore it
RegionLocation:Not really important, just note it in case you wanna add another region next to this one, push enter
Ip Adresse: Ignore this one too, just push "enter"
InternalPort: It's already default at 9000, push enter
Resolve hostname IP: Push enter again
External Host name:Push enter again
New Estate name: Put whatever you like, I put GeizerLand
Owner First name: Put whatever you like, but note it somewhere, I put Geizer
Owner Last name: Put whatever you like, but note it somewhere, I put Decko
Password: Since its a local standalone on your hard drive, you can put the easiest password ever, lets say "coco"
Email:May be important for Hypergrid, but not local standalone. Just push enter
User Id: Just push enter

There, when it's written "Informing 0 neighbor that region is up" it's all set, so it's time to open your viewer. Make sure your Dos window is always open while you play, never close it.

You should be able to choose your Grid whit a compatible Os viewer, like hydrastorm or Darkstorm, choose "Localhost"

Enter the first name and last name and password and then it should load your region whit an ugly Ruth avatar on a small island. whit an empty inventory (That you ill fill whit lots of assets) 

Every .dae files aivable on goonsquad will work as upload. I was quite happy when I uploaded Aesthetic v.1.7, and I already got a nice avatar to start whit. But, like I said earlier...

--No Xml files will works in Opensim-- and even less if you clear the viewer cache...

(I have to be honest, 2 years ago when I began coming on goonsquad, I was angry at people who put Xml file, and I didnt understand why there was no texture when I uploaded on opensim, so I understood its only linked to Sl UI database, and then I logged on Sl, uploaded Xml, and then save as Collada files)

Solution: So, I suggest strongly to save absolutely everything as collada files, cause the data assets and textures will always be retained. If you find stuff as prims in Second Life, save them absolutely as collada, so you wont have any problem or issue. the issue can be the same if you save as backup (oxp) instead as collada, so as long as you are in Opensim, save as Collada. Save as Collada.

Ok, I saved as collada, but... theres a flexi part in that collada mesh!! and it makes an error in the .dae file!! :(

Solution: Don't panic, save all the textures of that flexi prim on your harddrive, and then you have to remake the flexi yourself, and normally, it's not really too long and hard.

Lets say you are on Sl, and there's a beautiful mesh hat whit a flexi feather, save the feather textures on your hardrive (Whit Hydrastorm, you have to go in "Inspect texure" And then I suggest, if you can unlink the feather before saving the hat alone as collada, it can help to avoid .dae error. Once you wanna reupload the hat whitout the feather is your OS, all you have to do is to create a small flexi prim and put the feather texture on it or customize it as you wish (you might have to adjust the texture mapping, but whit some pratice it's not too hard, wether you want the exact replica or not), now, when the feather is positioned correctly link it whit the hat, and voilà.

My next tutorial will talk about mesh and Blender issue and how I came to be able to upload 99% of all the 3d mesh in full integrality I got. Cause it does not suffice to remake flexi, LOTS of Collada file will give you an error while uploading, so I wanna help you on what do to do to fix this.


  
  1.  
Reply




Messages In This Thread
Geizer Opensim and Copybotting Guide - by Geizer - 03-21-2020, 03:38 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  New to copybotting - guidance please! baleth 6 5,523 12-31-2018, 06:37 PM
Last Post: TekSmyth500
  Have you ever been caught by someone copybotting or your items being worn? Condoms 2 5,083 06-07-2015, 10:09 PM
Last Post: Condoms

Forum Jump:

1 Guest(s)
Share this:

About Second Life Copybot

Second Life CopyBot Forum is a place where you can get items for Second Life and other vitual worlds for free. With our CopyBot viewers you can export and import any content from these virtual worlds and modify them in 3D software such as Blender, 3D studio Macx etc...