Ultimate Viewer Project

Thread Started By Saeki Amae

6904
51
  • 21 Vote(s) - 3.1 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Rate Thread
#1
Information 
Hello guys (and girls ^^)! <3

I'm glad to see you here! It has been some time since I have written MeshFix v2. Last months have been quite busy for me.
Also, I didn't have much motivation for coding. RL can often surprise us!

It made me happy that so many of you have found my tool useful.
Some of you though found few issues with it, mostly about the lack of the bones in exported daes,
lack of OpenSim support and high RAM usage issue. There were some other minor complaints too.

I am well aware of these problems. While the bone and maybe RAM issue could be solved, the OpenSim support rather can't.
This is because OpenSim uses different texture UUIDs than Second Life and therefore applying textures with the OS script is impossible.

However this issue can be solved by using entirely new viewer that doesn't have in-world script limitations.
One other thing new viewer could help in, is completely removing the need to use XMLs at all, making copying stuff fully a single click action.

However, if these were the only purposes, spending a lot of time for the new viewer would be veeery silly :D

BUT! The possibilities with the new viewer are far more than that. Enough to completely change the way we use virtual worlds.
For now I won't reveal the details, but I will just say that making new viewer starts making more and more sense :)

The new viewer will not be Firestorm based (or SL Viewer based - FireStorm has a lot of LL's code).
It will be written in the open source modern gaming engine to avoid licence issues - Godot Engine. it is fairly easy engine to work with.
For scripts, it will use mainly C# for performance purposes (modern C# is as fast as C++ in most cases while much easier to code in).

It will still be massive and time consuming project. And I am not going to spare all my free time for coding.
I have other hobbies too, RL friends, RL duties.. 

So.. I can not say any date when or even if I am going to finish it. If some experienced devs are willing to help they can PM me.
Currently I need only experienced devs as I am writing core features and elements of the viewer.
When it is done, less experienced devs will also be able to help by writing extensions to the viewer (YES! My viewer will support custom extensions!)
That being said, the project is very modular so it won't be hard to spread the work between many devs. 

Non-devs can also help - by writing encourging comments in this thread or MeshFix's thread.
Or by giving rep points. Or by giving me hugs. Or by supporting me with money. Any support counts!
All these can give me more motivation to work on stuff. Without motivation I may work slower or even totally abandon the project.

About MeshFix, I am going to keep maintaining it for bugfixing purposes. I am rather not planning to add new features to it -
because the MeshFix's dependency on XMLs gives me too many limitations to fully do what I would like to do.
Those who need bones in exported Dae files, can use MeshesSL or Mesh Helper for now.
They are buggy with static mesh but work fine with rigged mesh.

This thread will be mainly for updates about the project and the discussion.
You can give your own ideas or other thoughts in this thread about the future project(s). Any kind of interest makes me happy! <3

Kisses to everyone!
Reply


Page 2 (The above is first post of this thread)
#11
Thank you! Your works give me energy to keep working on it!

That being said, it isn't just an improvement of firestorm but more like total rework of the architecture. It won't look like firestorm in any way.
Reply


#12
@Woaw Saeki
that sounds like a LOT of work though. i'm hopijg you'll get help for this project !

i tried your tool Mesh Fix and it's very well made ! so thank you for all your hard work (:
Reply


#13
@kalachman Haha thank you for sweet words!! I'm glad that you understand the amound of work and time requried to make things happen.

Yes, I also hope that someone would help me with the project, there are lots of tasks that could be given to multiple developers so we could work on our parts of code at the same time.
Reply


#14
@Saeki,

You're very welcome !

Is there any other community for SL underground Copybotting ? i could go and ask for help there maybe  if that could help ?
Reply


#15
Everybody interested in copybotting knows this forum and surely this thread.

If they are willing to help I am sure they will contact me cutie so no worries :D.
Reply


#16
will be happy to be beta tester :-)
Reply


#17
@Magnar
Haha thanks :) If you consider supporting me with rep points i will consider your request ^^
Reply


#18
can Only V.I.P Give rep points by the way ?
Reply


#19
@kalachman

Regular members also can although only limited amount.

However you, kalachman, aren't even regular member, you are a newbie.
Newbies can not give rep points. This is made to make sure that people won't create new and new accounts to abuse the reputation system.

So basicly, yes. If you quickly want to give fair amount of rep points, you need VIP.
Reply


#20
@Saeki
Ah got it ! thanks for explaining me !

alright then wait for it my friend ! i'll be giving you some once i get a regular at least XD

i'm gonna do what i can to motivate you on this amazing project ! cause i'm sure it'll be AMAZING !
Reply




Forum Jump:

2 Guest(s)
Share this:

About Second Life Copybot

Second Life CopyBot Forum is a place where you can get items for Second Life and other vitual worlds for free. With our CopyBot viewers you can export and import any content from these virtual worlds and modify them in 3D software such as Blender, 3D studio Macx etc...