Texture info export issue

Thread Started By Saeki Amae

1270
6
  • 7 Vote(s) - 2.57 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Rate Thread
#1
Hello, I've found some issue - when I want to export my object using Hydrastorm either as OBJ or XML, it doesn't copy the info about normal and specular textures of each face - only diffuse texture details. Is there any way to get xml of the object of all its details, normal and specular map including, in Hydrastorm or even in any other copybot viewer? Thank you in advance for help!
Reply


#2
@Saeki Amae, you must check twice or it saved the textures,
   it works most of the times when you try it more times, 
   but if its not working why not inspect textures before you export the xml file
Don't send Buddy Requests with no reasons
Rules 1-6

[To see links please register here]

Reply


#3
Because if i export some prim set (not mesh set) as XML and then reupload it, it appears without materials - bump maps and shininess maps simply disappear - it means that XML export loses the info about normal and specular texture UUIDs


I don't want to download specular textures - i want them to autoapply to correct faces, just like casual diffuse textures do during reupload instead of being forced to do it manually
Reply


#4
@Saeki Amae

i didnt talk about mesh,
(becourse you can only export mesh clothes to xml not mesh objects or it must make it rigged)
 
but you will never get a bump map and shininess maps from export xml from a normal prim 
you want to much, it is just a viewer not a magic game
Don't send Buddy Requests with no reasons
Rules 1-6

[To see links please register here]

Reply


#5
Well, the llGetLinkPrimitiveParams function in LSL can get that easily giving 

[To see links please register here]

 and  

[To see links please register here]

 (integers 37 and 36 respectively)  parameters to the function, just like you get diffuse (casual) texture data using parameter

[To see links please register here]

 (17). 

[To see links please register here]


You can also see those maps in the edit menu in the viewer - you just switch proper "dot" in the texture submenu of the edit. So specular and shininess aren't some super special data that seem optained another way - just normal prim face data.

Most likely the person who made XML exporter simply didn't think about checking the normal and specular data - or maybe the exporting function was even made before specular and normal data were added to SL viewer (their high ID in llGetPrimitiveParams function indicates it is kind of new feature). It's fine, it happens - hydrastorm is amazing anyways. My point is that most likely it could be easily fixable just by adding few more data to the exported xml in the same way the diffuse data are currently added to the XML.
Reply


#6
@Saeki Amae well this viewer dont do this, this is not important,
they working on a update, and for sure this is also not in it
the important thing is that you can share your stuff,
and not only have questions or telling bugs
Don't send Buddy Requests with no reasons
Rules 1-6

[To see links please register here]

Reply


#7
@Lagertha
I just have shared my stuff :) 

[To see links please register here]

(i formatted the threat and it looked fine but after i posted it it started looking weird by some way)
I also posted it in Scripts suborum even though it is more like addon so if it's wrong place, I'm sorry.

And the reason I was askign for it is because when somebody copies some nice shiny leather jacket and uses my tool to reapply textures, it won't be as shiny anymore
because it lost its glossiness setting and specular map. And every face will have to be set manually one by one. It makes me sad that i can not make the tool copy all the needed data for the perfect outcome.

I don't just ask questions and tell bugs - I can code and I will happily help in hydra developement - i understand that we all spend our free time for projects here. And I value it a lot.
Reply




Possibly Related Threads…
Thread Author Replies Views Last Post
  Hydrastorm Issue fe23pza 3 1,909 11-14-2022, 04:44 PM
Last Post: Lagertha
  Weird face issue during upload Saeki Amae 2 763 08-14-2022, 01:36 AM
Last Post: Saeki Amae

Forum Jump:

1 Guest(s)
Share this:

About Second Life Copybot

Second Life CopyBot Forum is a place where you can get items for Second Life and other vitual worlds for free. With our CopyBot viewers you can export and import any content from these virtual worlds and modify them in 3D software such as Blender, 3D studio Macx etc...