MeshesSL

Thread Started By Lagertha

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#1
is MeshesSL still working?
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Page 2 (The above is first post of this thread)
#11
english is not my mother language and slang of course not too, so I'm not sure to have correctly understood the method to explain and the way to write. 
I can accept that people have all different colours, but from this side of the monitor, there is a human. 
probably the rule "do not do to others what we do not....." could be nicer to apply. 
this is not a judgement from my part, just a suggestion to share our knowledges or skills with others, because we are all here for the same target i guess. 
please, love and peace, we all suffer enough out of here, no need to bring extra more.


#12
What Bitch pudding is trying to say in her own bitchy way is the following:

Open Hydra 6.3.8-58124
Open up your prefrences > Network and files> directories> Create a new folder for the cache> Change the cache file to that location.
Then open up Meshes > Direct meshes to the new cache folder> continue to use as usual.
Do not direct meshes to a cache folder that the new Firestorm/ Hydra uses. this will cause Meshes to break.


#13
(08-31-2021, 06:12 PM)Drebin Dubious Wrote:

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What Bitch pudding is trying to say in her own bitchy way is the following:

Open Hydra 6.3.8-58124
Open up your prefrences > Network and files> directories> Create a new folder for the cache> Change the cache file to that location.
Then open up Meshes > Direct meshes to the new cache folder> continue to use as usual.
Do not direct meshes to a cache folder that the new Firestorm/ Hydra uses. this will cause Meshes to break.
why i ask or Meshes is still working, becourse i am testing the new viewer and on that one i got errors,
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#14
Quote:Do I look like a tattooed Rabbit to you?

if you want
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#15
Anyway, Like BitchPudding said, and what I said to Ap0110 during the dest phase of the new hydram, is that firestorm is using a new cache system.
its what we said in that post announcing it.
Since it has already been said a number of times now I wont go into details but the slim version of it. is this.
Meshes still works with any viewer that uses a VFS cache system
If the viewer is not using a VFS cache system then it will not work with Meshes
I think that closes the topic now doesn't it?




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