Updated: HydraStorm 6.3.8.58105 with BoM!

Thread Started By Ap0110

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#1
[Image: hydrastorm.gif]

HydraStorm CopyBot Viewer version  6.3.8.58105  with BoM!

Fixed Login Spoofing
Fixed: XML exports and crashing on XML upload

This update contains a lot of rendering-related changes from Linden Lab, without which you WILL be running into avatars that look badly broken to you. Even if you don’t intend to use or purchase anything with BoM, you will still need to be able to see BoM items in your viewer. 

 Major updates from LL in this update include:
– Bakes on Mesh! See the 

[To see links please register here]

, the 

[To see links please register here]

, and the 

[To see links please register here]

.
– Love Me Render! See the 

[To see links please register here]

 on these rendering updates.
– Umeshu, a group of bug fixes, tweaks and improvements.
– Edit notecards from an external editor.
– Ability to duplicate group roles.Firestorm goodies!
There are a few new FS-specific features in this release as well like ability to sit on objects from Area searchNew Discord Rich PresenceGhosted attachments now automatically fix themselves after tp, but as usual there are too many to list here. The 

[To see links please register here]

, and I highly encourage you to have a read of 

[To see links please register here]

. She is always very thorough and we are grateful for her efforts!


 Export Mesh Collada .dae with texture
 Export Avatar as XML
 XML Import and Export
 Backup Import and Export .OXP as Linkset.
 CopyBot Prims Inworld from the Save as Backup Menu.
 MAC and HDD serial Spoof added to Login Panel.
 Channel and Version Spoofing added to Login Panel.
 Local inventory
 Copy AssetID and Open Texture added to a context menu of texture controls.
 Preview and Rip Textures, Animations, Sounds, Mod Scripts and Gestures.
Bulk upload
 Import Scripts notecards.
 Texture Inspector with Texture Ripping.
 Particle Explorer, Particle Rip and Animated texture script ripping.
 Av Texture floater unlocked and added rip all to inventory and copy all asset ids to clipboard. 
 AO now accepts UUID NoteCards
 Inventory back-up, with right-click "save as"
 Save and load inventories, with right-click "save inv cache" / inventory file load Inv Cache (on another account loads your backed up inventory on alt)
 DAE and OBJ Export permission checks removed.
 Added Familiar Export Xml Floater with wearable rip.
 Added Resync of animations.
 Hacked God mode
 Asset Hex editor
 Unlocked sound explorer added some ripping abilities.
 Unlocked animation explorer added some ripping abilities.
 Added Particle Explorer Floater to view/rip all particle system scripts in sim.
 Added Undeformer
 Delete all owned objects in region.
 Teleport to Saftey and Teleport to Ground
️ And several other features

DOWNLOAD 64 Bit: 

[To see links please register here]


MD2 33ff3da5f8c28639bc32d500dc218141
MD4 1871fb0967e08a083958b4849c1acec7
MD5 12b3d0840c012e7334edde146f2eb5da
SHA1 1afefed17bde1e415e380d447866cb13f4d696da
SHA256 be27791601ad47572217d4d7a65b20a4c9f4a117d52b6702b31a6d0cd5808f20

Be sure to use the ADDON posted by one of our great  @Zerothe10th -->> MeshesSL 

[To see links please register here]



Page 2 (The above is first post of this thread)
#11
(04-07-2020, 05:59 PM)Ap0110 Wrote:

[To see links please register here]

@Geizer Try clearing your cache. The collada upload is the same as Firestorm I didn’t tweak anything.

[To see links please register here]


Try clearing your cache first and/or make sure the texture file is not corrupted.

Well, I fixed it, sorry I got too fast on the conclusion it was a viewer problem and I related it to the xml issue. Anyway, the problem was that my dae files was in a folder whit an "É" and I remembered all second life viewers are capricious whit french syllabe as É À Ê. When I changed the folder name to a E instead it worked. Well, at least I learned something today, lol.


#12
Geizer dateline=' Wrote:

[To see links please register here]

Ap0110 dateline=' Wrote:

[To see links please register here]

@Geizer Try clearing your cache. The collada upload is the same as Firestorm I didn’t tweak anything.

[To see links please register here]


Try clearing your cache first and/or make sure the texture file is not corrupted.


Well, I fixed it, sorry I got too fast on the conclusion it was a viewer problem and I related it to the xml issue. Anyway, the problem was that my dae files was in a folder whit an "É" and I remembered all second life viewers are capricious whit french syllabe as É À Ê. When I changed the folder name to a E instead it worked. Well, at least I learned something today, lol.


That's new to me. I actually learned something to. 



#13
thank you very much for sharing
here is some occupation during cov19 confinement;)
shame there is no linux version :wait:


#14
ty hunni xx


#15
has anyone figured out a way around the payment dialogue bug? At the moment it won't let you type custom amounts which is fine for paying objects because they have default buttons,
set up for them, but for paying to an avatar directly, the highest amount on the buttons is L$20.
Other than this it is an awesome viewer. Thanks to the Dev/Dev's for all their work :)


#16
Hi, is there a version for linux or the sources to compile?


#17
Thumbs Up 

[To see links please register here]



HydraStorm CopyBot Viewer version  6.3.8.58105  with BoM!

Fixed Login Spoofing
Fixed: XML exports and crashing on XML upload

This update contains a lot of rendering-related changes from Linden Lab, without which you WILL be running into avatars that look badly broken to you. Even if you don’t intend to use or purchase anything with BoM, you will still need to be able to see BoM items in your viewer. 

 Major updates from LL in this update include:
– Bakes on Mesh! See the primer from Inara, the announcement from Linden Lab, and the LL Knowledge Base.
– Love Me Render! See the post from Linden Lab on these rendering updates.
– Umeshu, a group of bug fixes, tweaks and improvements.
– Edit notecards from an external editor.
– Ability to duplicate group roles.Firestorm goodies!
There are a few new FS-specific features in this release as well like ability to sit on objects from Area searchNew Discord Rich PresenceGhosted attachments now automatically fix themselves after tp, but as usual there are too many to list here. The RELEASE NOTES can be read here, and I highly encourage you to have a read of Inara Pey’s summary. She is always very thorough and we are grateful for her efforts!


 Export Mesh Collada .dae with texture
 Export Avatar as XML
 XML Import and Export
 Backup Import and Export .OXP as Linkset.
 CopyBot Prims Inworld from the Save as Backup Menu.
 MAC and HDD serial Spoof added to Login Panel.
 Channel and Version Spoofing added to Login Panel.
 Local inventory
 Copy AssetID and Open Texture added to a context menu of texture controls.
 Preview and Rip Textures, Animations, Sounds, Mod Scripts and Gestures.
Bulk upload
 Import Scripts notecards.
 Texture Inspector with Texture Ripping.
 Particle Explorer, Particle Rip and Animated texture script ripping.
 Av Texture floater unlocked and added rip all to inventory and copy all asset ids to clipboard. 
 AO now accepts UUID NoteCards
 Inventory back-up, with right-click "save as"
 Save and load inventories, with right-click "save inv cache" / inventory file load Inv Cache (on another account loads your backed up inventory on alt)
 DAE and OBJ Export permission checks removed.
 Added Familiar Export Xml Floater with wearable rip.
 Added Resync of animations.
 Hacked God mode
 Asset Hex editor
 Unlocked sound explorer added some ripping abilities.
 Unlocked animation explorer added some ripping abilities.
 Added Particle Explorer Floater to view/rip all particle system scripts in sim.
 Added Undeformer
 Delete all owned objects in region.
 Teleport to Saftey and Teleport to Ground
️ And several other features

DOWNLOAD 64 Bit: 

[To see links please register here]



MD2 33ff3da5f8c28639bc32d500dc218141
MD4 1871fb0967e08a083958b4849c1acec7
MD5 12b3d0840c012e7334edde146f2eb5da
SHA1 1afefed17bde1e415e380d447866cb13f4d696da
SHA256 be27791601ad47572217d4d7a65b20a4c9f4a117d52b6702b31a6d0cd5808f20

Be sure to use the ADDON posted by one of our great  @Zerothe10th -->> MeshesSL 

[To see links please register here]




#18
I'm not sure if this was something that has been mentioned. When putting the exported XML of wearable/bento objects, through the meshes program. The resulting DAE is always empty or has a deformed skeleton. This only happens with items that include a basic primitive object attached to them, not with objects that are all 100% mesh.

I swapped from Darkstorm to Hydram once DS broke and have only encountered this issue since using Hydra. 

I mention this here, because I don't know if this is a Hydra issue, CB issue or Meshes issue and I have no idea where to ask about the Meshes program.


#19
Sorry, but how do I do the spoof, please? Thank you for uploading this!


#20
(04-21-2020, 08:02 AM)CloakenDagger Wrote:

[To see links please register here]

has anyone figured out a way around the payment dialogue bug? At the moment it won't let you type custom amounts which is fine for paying objects because they have default buttons,
set up for them, but for paying to an avatar directly, the highest amount on the buttons is L$20.
Other than this it is an awesome viewer. Thanks to the Dev/Dev's for all their work :)

I will take a look at this. Itshould be an easy fix.




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Second Life CopyBot Forum is a place where you can get items for Second Life and other vitual worlds for free. With our CopyBot viewers you can export and import any content from these virtual worlds and modify them in 3D software such as Blender, 3D studio Macx etc...