Can you re-rig a mesh object?

Thread Started By Tahoe Sands

1274
2
  • 54 Vote(s) - 2.96 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Rate Thread
#1
I couldn't see a forum where this seemed to be an appropriate subject, so if you know of a better forum for this, please help me move it there.

I wanted to try to contribute some mesh clothing to the group and I am a new FS Pro user. I was able to save some nice mesh swim trunks as a DAE file and save the textures as shown in the video tutorial. I was able to apply the texture and they look just like the original, EXCEPT the swim trunks attach to my hand and not around my waist. So what I need to find how is how to "re-rig" a mesh object so it knows where it is supposed to attach to my body.

First, can this be done? Second, how can I, as a lowly copybotter, make this work?
Reply


#2
I actually found a better forum for this post. I have posted my experience as a reply to someone asking the same question. Thanks for taking the time to view this. The new reply post can be found in the "Mesh Tutorial" replies.
Thanks,
Tahoe
Reply


#3
Oh, it would seem that i still have Admiin powas, do you want me to delete this for you?
Reply




Possibly Related Threads…
Thread Author Replies Views Last Post
  Uploading textures on a mesh object with Alpha Blending/Masking Singmeasong 3 831 03-01-2023, 04:36 PM
Last Post: Saeki Amae
Exclamation ------->HELP! How do I copybot a texture from an object? WrongDoji 6 3,602 07-12-2022, 05:53 PM
Last Post: Lagertha
  [C#] click Object Face mika69 0 655 02-23-2021, 07:19 PM
Last Post: mika69
Exclamation Select object problem icenf0 1 901 11-24-2020, 05:48 PM
Last Post: Lagertha
  can non modifiable object be modifiable ? luna 3 5,105 09-16-2014, 01:38 PM
Last Post: machinecode

Forum Jump:

1 Guest(s)
Share this:

About Second Life Copybot

Second Life CopyBot Forum is a place where you can get items for Second Life and other vitual worlds for free. With our CopyBot viewers you can export and import any content from these virtual worlds and modify them in 3D software such as Blender, 3D studio Macx etc...