How to import Wearables (.skin, .hair. alpha, ect)

Thread Started By ZeroThe10th

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(07-17-2015, 09:53 PM)geo266 Wrote:

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Hi I just wanted to ask a question regarding this. I've noticed that you said to import as XML and check the texture option. However when I uploaded the files most ended up as balls or just flat textures, some weren't even loadable at all. Since I'm new I would greatly appreciate if you could help me out :)

Darkstorm has been more successful than Old Skool when it comes to that, but as of late I've been running into the same error my self. i don;'t know LL might be patching again.
The only solution I can think of that might help is to
Check the Include texture button
Export the XML
Select the item and extract all the textures
Convert the textures into J2C format
and then try to use the importer with textures that way.

(Remember this doesn't work on Mesh items)

Speaking of mesh, if you are extracting an item for OS you could try doing that instead convert your prims into mesh, run them through blender saving it as a static mesh and uploading it onto whatever grid.

those are the only solutions I have a the moment :(
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RE: How to import Wearables (.skin, .hair. alpha, ect) - by ZeroThe10th - 07-18-2015, 11:38 AM

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