Ultimate Ripping Tool for Second Life - MeshFix v2

Thread Started By Saeki Amae

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If this isnt the best place to post this my bad.  Just wanted to give an update


I have figured out how to edit the shape within blender now
I just having some challenges getting it to be 1:1 like SL
I think we are having several levels of older versions of avastar cuasing issues for me since I am on the newest one
But have no idea what versions my meshs are using that I am trying to import
bone names are all over the place
I think custom heads and bodies have some constraint data for clamping the shape sliders some  making 0 to 100% actually smaller then SL normally allows
but MeshHelper cant see those I think?
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RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - by snowarc - 10-28-2023, 08:01 AM

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