Ultimate Ripping Tool for Second Life - MeshFix v2

Thread Started By Saeki Amae

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(10-24-2023, 11:15 AM)Saeki Amae Wrote:

[To see links please register here]

It doesn't export bones. It doesn't matter if you just reupload something to SL but it does matter if you reupload it to Blender. Any rigged import to Blender requires using MeshesSL or MeshHelper for now.

Thanks very much for the info

I have managed to the body into blender with its bones (and weights are maintained)

Now Courious? how do I apply my SL shape data for the sliders i have in world now?

[To see links please register here]


I managed to use the legacy devkit that was provided already and bring my shape in via avstar XML shape import
But the legacy dev kit isnt actually the body (its just a low quality body) ment to fit clothes too
I have the full blown body on the right. I used Meshhelper.
It gave me the bones and its rigged/weighted
However since its not avastar I cant bring my shape.xml over onto it :(

Is there a way?
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Messages In This Thread
RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - by snowarc - 10-27-2023, 11:13 PM

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