Ultimate Ripping Tool for Second Life - MeshFix v2

Thread Started By Saeki Amae

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The errors you report suggest that the unicode characters that you use, got desynchronized - can happen during manual modification of unicode characters.
If you don't modify manually the script and still get issues:

first of all, delete the mesh object's copy you rezzed and rez fresh one. If you used damaged script on the object, the object becomes useless - you need to rez fresh copy. 

If it doesn't help either, send me the .mxp file of the project and i will examine it. (you generate mxp by click export button)

PS: "[00:39] Warning: the root prim of the new linkset has changed." this message is natural as you deleted the first two prims. The first prim is the root prim - if you deleted it it is normal that it has changed :D
But it still should work - the script is designed to be able to handle root prim's change
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RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - by Saeki Amae - 08-06-2023, 08:53 AM

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