Ultimate Ripping Tool for Second Life - MeshFix v2

Thread Started By Saeki Amae

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Firstly.... THAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANKS for writing Meshfix.


So I came across this interesting phenomenon when using Meshfix v2.0.3.
I'm not sure if it's a known thing.
But whenever I import the XML file and go in the "Project Prims" options, each time I delete or deactivate a prim, it will make Meshfix swallow up a couple of hundred MBs of RAM.
I've noticed that if I just go ahead and do all my desired actions like deactivating multiple prims by unchecking them really quick (within 7 secs or so), then Meshfix will hog almost all of my 32Gb of RAM.
Since I run a gaming PC with Ryzen 9 (3000s series) and RTX 3070 GPU, I wouldn't expect my PC to be the bottleneck.

Anyone else having this behaviour? Maybe there is an option to turn off?
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RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - by siwo81 - 07-15-2023, 02:59 AM

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