Ultimate Ripping Tool for Second Life - MeshFix v2

Thread Started By Saeki Amae

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#86
Very nice program but, i think i found some issue.
Well: When i rip some rigged mesh, and immediately upload into SL it's okay - the rig and weights are preserved
But when i try load that @.dae into blender to make some changes - it's loaded without rig skeleton and weights making it unrigged.

MeshesSL is preserving these data and let me edit the rigged objects and upload such into SL with rig included.

If my issue is my fault then sorry but your software is too complicated, for me at least.
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RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - by Shitalica - 05-13-2023, 08:16 PM

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