Ultimate Ripping Tool for Second Life - MeshFix v2

Thread Started By Saeki Amae

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#43
I already told you - you don't export HUD. You export textures it applied on the objects. SO no matter if textures are hidden as UUIDs, once you use hud to apply textures to actual mesh, they become visible for meshfix in XML
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RE: Ultimate Ripping Tool for Second Life - MeshFix v2 - by Saeki Amae - 03-01-2023, 05:42 PM

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