Sim surround / porto coast

Thread Started By molibdeno

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#7
Thank you Necrok
Now I think I understand a little better
So I have to use an old version of Opensimulator and Viewer to import these Megaprim and take advantage of the exploit.
Alternatively I have to divide the sculpt on Blender
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Messages In This Thread
Sim surround / porto coast - by molibdeno - 05-11-2022, 05:37 PM
RE: Sim surround / porto coast - by Lagertha - 05-13-2022, 08:43 AM
RE: Sim surround / porto coast - by Necrok - 05-13-2022, 01:30 PM
RE: Sim surround / porto coast - by molibdeno - 05-15-2022, 10:45 AM
RE: Sim surround / porto coast - by molibdeno - 05-15-2022, 10:50 AM
RE: Sim surround / porto coast - by Necrok - 05-15-2022, 07:37 PM
RE: Sim surround / porto coast - by molibdeno - 05-17-2022, 02:27 AM
RE: Sim surround / porto coast - by Necrok - 05-18-2022, 10:47 AM
RE: Sim surround / porto coast - by molibdeno - 05-18-2022, 04:57 PM

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