09-02-2020, 02:04 AM
OKay So Meshes needs to read SL's VFR/VRF whichever files in order to extract the rigged mesh data from the game.
This is found inside the SL Cache folder
You have to direct meshes to the cache folder that your viewer is caching to.
This is found inside the SL Cache folder
You have to direct meshes to the cache folder that your viewer is caching to.