How to make mesh clothes for SIGNATURE Gianni

Thread Started By ZeroThe10th

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:facepalm:
An important announcement!
We have received a report that manually attaching the garment via CTRL+P is resulting in the skin weight box not activating ins SL.
To avoid this please use the avastar  bind when attaching garments to your body.
Please follow the new process if you are running into this error

 Select the Cloth first Then Skeleton
If your garment is in the T pose and you did not move any of the bones (I.e: spreading the legs apart) you can use the normal avastar binding
as shown in the screenshot:

[To see links please register here]

 if you have spread the legs apart then you check the same boxes as shown in the screenshot but you do alter to rest pose
Once the garment is  attached to skeleton and the weight painting is to your liking . run the " Remove unused vetex group script :

[To see links please register here]

when the script is finished running you can then export from blender and import into SL
 When importing make sure your low and lowest is set to 0
 and you'll get a lower upload rate
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RE: How to make mesh clothes for SIGNATURE Gianni - by ZeroThe10th - 08-08-2018, 06:56 PM

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