01-15-2022, 05:23 PM
the files are not properly rigged zero tried her best on her version given her limitations ..
however this "body" even its "native version" of ripped off assets is high poly crap that only creates lag due to sl's hard limits period you do not need high poly count to have nice looking well rigged body !!
as the triangular tessellation is bad vs quadrile tessellation and equally mesh decimation of surface faces :/ less truthfully is more!! inregaurds to poly (aside from straight boxy looking that is just too far..) it is after all the surfaces and the texture you see unless your running around in wireframe mode 24/7..
im trying to upload attach pictures but this forum is very weird with that so i dont know :/ as visual aids seem to help most people understand from an instructional standpoint
however this "body" even its "native version" of ripped off assets is high poly crap that only creates lag due to sl's hard limits period you do not need high poly count to have nice looking well rigged body !!
as the triangular tessellation is bad vs quadrile tessellation and equally mesh decimation of surface faces :/ less truthfully is more!! inregaurds to poly (aside from straight boxy looking that is just too far..) it is after all the surfaces and the texture you see unless your running around in wireframe mode 24/7..
im trying to upload attach pictures but this forum is very weird with that so i dont know :/ as visual aids seem to help most people understand from an instructional standpoint
"I'm Just a simple person trying to make my way in the universe" - Jango Fett - bounty hunter