Add thickness to clothes after exporting from MD without adding unnecessary geometry?
Thread Started By Pixel Duster
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(05-17-2016, 02:03 PM)Pixel Duster Wrote: [To see links please register here]
Here is the workflow I used: [To see links please register here]
Save out of zbrush as an OBJ, import into blender use the blender modifier soldify use the rim option then save and import back to zbrush. A hell of a lot faster and easier.
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RE: Add thickness to clothes after exporting from MD without adding unnecessary geometry? - by sinis767 - 02-03-2018, 11:30 AM
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