11-12-2015, 03:52 AM
"sticky vertises between the legs" is what happens when verts are skinned (weight painted) to the wrong bone. This almost always happens if you attempt to use Blender/Avastar and Bind to Armature automatically. When verts traverse over the Y-axis, meaning a vert doesn't share the same side as its intended bone, you need a human to decide how those are going to be skinned, manually done to be exact.
Complex meshes like long skirts, asymetric dresses, and very baggy outfits, will require a true test of rigging skills.
Complex meshes like long skirts, asymetric dresses, and very baggy outfits, will require a true test of rigging skills.