If anyone has any question on the topic of meshes in SL

Thread Started By britneybeans

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#11
"sticky vertises between the legs" is what happens when verts are skinned (weight painted) to the wrong bone. This almost always happens if you attempt to use Blender/Avastar and Bind to Armature automatically. When verts traverse over the Y-axis, meaning a vert doesn't share the same side as its intended bone, you need a human to decide how those are going to be skinned, manually done to be exact.

Complex meshes like long skirts, asymetric dresses, and very baggy outfits, will require a true test of rigging skills.
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RE: If anyone has any question on the topic of meshes in SL - by britneybeans - 11-12-2015, 03:52 AM

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