Making good hair out of demos

Thread Started By lakanooki

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(05-11-2013, 02:05 PM)lakanooki Wrote:

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Once you xml import the demo you have full control over it. If it imported correctly then it's all linked together properly. Do not unlink the whole thing, there are 70 -150 prims in a normal head of hair. Right click and edit, then check "Edit linked parts", then left click the demo sign up top. It should be highlighted blue at this point. Go to the Build drop down menu and click "unlink" this will unlink just that prim and not the whole thing. When it unlinks it should change to highlighted yellow. Root prims are highlighted yellow. Naturally, if something is a single prim then it is the root prim. Once it is yellow you can delete it. Always remember "Edit linked parts" and "Select Face" are you best friends and will help you from screwing something up beyond repair. However, if you screw up just re-import and start over.

There are many different ways of editing and building so if you find an easier way then go with it. This is just how I do it, others may better advice.

I am new to sl and all but is the hair not rigged and when you reimport it isn't anymore? at least is what a friend told me
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Messages In This Thread
Making good hair out of demos - by lakanooki - 04-25-2013, 09:32 PM
RE: Making good hair out of demos - by Fantasia - 05-10-2013, 03:17 PM
RE: Making good hair out of demos - by lakanooki - 05-11-2013, 02:05 PM
RE: Making good hair out of demos - by dayro - 07-24-2020, 02:08 AM
RE: Making good hair out of demos - by D0gstar - 07-24-2020, 06:40 AM
RE: Making good hair out of demos - by Zasha - 03-14-2014, 08:42 AM
RE: Making good hair out of demos - by Copypast - 07-27-2019, 07:31 AM

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