What I did was to import everything into OpenSim, then I went back to the avatar in SL, and I recorded what texture went where. Then I went back to OpenSim and I applied the textures accordingly. It did work well, although it was a bit time consuming.
At least I can get it done with MeshFix.
Thanks for the great product.
At least I can get it done with MeshFix.
Thanks for the great product.