12-18-2021, 09:35 AM
Your avatar needs to be unwrapped properly,else it'll not take textures correctly.Check the UV/Image editor and see.Also use texture render mode in blender and check how textures look on it(pbr don't work in sl so if using those you'll get broken textures).If you tried symmetrizing the mesh,it makes SL UVs screwed.If you using sl body in avastar,then no need to symmertize,or mess with UVs or weight paint,just change sliders,sculpt a bit,and export.