Level of Detail won't change Triangle/Vertices count

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Hey Guys, I had same problem and solved them.

the carzy thing was, someone of the creators used this issue to make not ripp'able Mesh..
not good enough for me, as i told, i found out how to fix them.

i will explain the trick, but must begin from the holy start. A clean Mesh have the Vertice's bound together with the Faces, and edges and so on.
And now the trick ; there are two clean Meshes (created in Blender) and at the "exact" same Position/Location. The two Meshes are attached together, made to one Mesh. I will say it looks like as one Mesh, but the Mesh have all it's Vertices and Faces double. You cant see those shit while uploading with Firestorm and not in Blender.

As told, you cant see this Double-Mesh trick in Blender, until you go in Object Edit-Mode and select the first 'layer' faces and move them aside.

All you have to do is, to separate the two Meshes (use selection tools in Blender, for easy help and exact work) and delete one of the two Meshes.
This fix works for static and also for rigged Meshes. No matter if  the ripp was made with MeshesSL Version 39 ot 42.
The World is bad, think of them..

.
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RE: Level of Detail won't change Triangle/Vertices count - by Zincharp - 09-10-2021, 08:19 AM

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