FMOD Studio

Thread Started By colorarity

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Thank you  for replying!

Very appreciated, however, I don't understand what you mean by "environmental variables", would you mind clarifying?

One problem, --FMOD is only applied with the viewer compile, but for that, FMOD itself needs to be compiled, which Windows can't do.

If you're interested though, I kept a record of what Linux says when compiling the viewer:
Quote:-- No support for FMOD Studio audio (need to set FMODSTUDIO_SDK_DIR?)
-- Building with OpenAL audio support
-- No support for FMOD Studio audio (need to set FMODSTUDIO_SDK_DIR?)
-- Building with OpenAL audio support
-- Building with OpenAL audio support
-- Configuring done
-- Generating done
-- Build files have been written to: /home/[my username]/compil_pollux/singularity/build-linux-x86_64



Thanks for your time though. :)
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Messages In This Thread
FMOD Studio - by colorarity - 05-18-2020, 12:22 PM
RE: FMOD Studio - by Ap0110 - 05-18-2020, 09:04 PM
RE: FMOD Studio - by colorarity - 05-19-2020, 06:22 AM
RE: FMOD Studio - by Ap0110 - 05-19-2020, 08:07 AM
RE: FMOD Studio - by colorarity - 05-20-2020, 07:08 AM
RE: FMOD Studio - by colorarity - 05-25-2020, 10:52 AM
RE: FMOD Studio - by Optimus Prime - 05-25-2020, 10:52 AM

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