BOM Extraction

Thread Started By Moldy soup

3882
4
  • 12 Vote(s) - 2.58 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Rate Thread
#5

Not sure if this is the right place to post but I'm looking for some info on ripping baked on mesh textures.  Seems when I use Darkstorm, that viewer isnt supported and I only see the red /yellow/blue Baked texture.  When I use Hydra, the texture that I rip is just gray when I try and make it into a texture for me.  Also, whats up with the legacy skin?  I wanted to make mine into BOM and the texture is odd.  Do they use different UV maps?  PLease help! I've read through some turtorials but didn't seem to find a solution.  Thanks!!!  :)

Legacy has two system skins, the legacy one with their own UVMapped textures (that seem to come from the 4K textures worlds (Unity, Unreal), why they look "unusual"),  that is uploaded on mesh via a server connected through the media channel. By the way, that was also the trick used by sim owners to track the IP of resident, that is forbidden by TOS, but supposed to be blocked by Linden Lab, but only supposed. Nothing prevents theoretically Legacy's owners to track the IP of their buyers or Demo testers. The other one, is the BOM system with Linden Lab UVMap, otherwise the Applier system for mesh bodies which spread LL UVMapped skin textures. So a very complete mesh body.
Reply




Messages In This Thread
BOM Extraction - by Moldy soup - 01-20-2020, 10:36 AM
RE: BOM Extraction - by GiovaniPegrinni - 01-20-2020, 11:45 AM
RE: BOM Extraction - by Moldy soup - 01-20-2020, 01:59 PM
RE: BOM Extraction - by shareman - 01-21-2020, 09:21 AM
RE: BOM Extraction - by Gotlib - 01-23-2020, 10:00 PM

Forum Jump:

1 Guest(s)
Share this:

About Second Life Copybot

Second Life CopyBot Forum is a place where you can get items for Second Life and other vitual worlds for free. With our CopyBot viewers you can export and import any content from these virtual worlds and modify them in 3D software such as Blender, 3D studio Macx etc...