How are SLM files identified in the cache?

Thread Started By Huggypie

2673
7
  • 17 Vote(s) - 3.18 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Rate Thread
#4
No no, my question is how to get data from SLM file without using MeshesSL - in what way MeshesSL decodes the original SLM asset files that are stored in cache? When I open the cache file with notepadd++ it shows ugly signs - which means it is binary file encoded in special way. I am sure there is some kind of way to read this - like which bytes range corresponds to which float number for example. 

And the reason I avoid using meshesSL or Mesh Helper is that they do not accpet standard input - so i can not automate parsing 10 XMLs through the program and instead i have to always manually choose XML one by one.
Reply




Messages In This Thread
RE: How are SLM files identified in the cache? - by Saeki Amae - 11-03-2022, 03:56 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
  EEP Files Bulvar530 7 1,328 04-06-2023, 01:39 PM
Last Post: Lagertha
  how to unpack or read *.SLM Files Zincharp 3 1,079 09-21-2022, 09:13 PM
Last Post: Lagertha
  OAR files cheztwine 5 2,213 07-14-2021, 06:49 PM
Last Post: Lagertha
  How to extract animation files from SL iltopia 1 1,704 12-24-2020, 09:04 AM
Last Post: D0gstar
  Creating Longer Than 10 Second Sound Files. caincfl 0 1,392 01-11-2019, 03:44 AM
Last Post: caincfl
Sad How can i use .dae files in second life Albin7 5 6,047 05-02-2018, 03:56 PM
Last Post: Drachengeifer
  Bvh and .gesture files DaddyLongStroke 4 5,847 05-15-2016, 08:46 PM
Last Post: ZeroThe10th

Forum Jump:

1 Guest(s)
Share this:

About Second Life Copybot

Second Life CopyBot Forum is a place where you can get items for Second Life and other vitual worlds for free. With our CopyBot viewers you can export and import any content from these virtual worlds and modify them in 3D software such as Blender, 3D studio Macx etc...