My short mix review of ShoopedStorm v4.4
+ Unlike DarkStorm, this does not save all textures of an object at once.
##right click on object more-> more-> Textures->Tex Inspect this gives you the option to save all to inventory if you want to export right click the folder it saves in your #Local Inventory choose save as..
+ Uses the same cache and chat log location as Firestorm preventing both programs to be used at the same time. And this locations seem to be not changable.
## This is changable in Avatar menu / Preferences / Network & cache
+ Crashes when trying to save as obj a mesh that is part of a linkset.
## Um.. Obj is a mesh! mesh is not part of linksets use xml for linksets obj for mesh
+ Offers to show UI on mouse loook.
## in Avatar menu / Preferences / Move & View Mouselook options are there
+ Less confusing XML export dialog, only one option, unlike DarkStorm which has an additional Export Linkset option which is not clear what it does different.
##No need for duplicate code there is no difference your spot on.
+ Does not remember which location we last visited and on startup it offers a blank destination field.
##I havent tested this maybe you found a bug IDK
+ Does not offer "hacked god mode" which is useless by the way.
## All of the #ifdef godlike perms have beeen removed in code so no need for viewer side godmode its useless
+ Unlike DarkStorm, this does not save all textures of an object at once.
##right click on object more-> more-> Textures->Tex Inspect this gives you the option to save all to inventory if you want to export right click the folder it saves in your #Local Inventory choose save as..
+ Uses the same cache and chat log location as Firestorm preventing both programs to be used at the same time. And this locations seem to be not changable.
## This is changable in Avatar menu / Preferences / Network & cache
+ Crashes when trying to save as obj a mesh that is part of a linkset.
## Um.. Obj is a mesh! mesh is not part of linksets use xml for linksets obj for mesh
+ Offers to show UI on mouse loook.
## in Avatar menu / Preferences / Move & View Mouselook options are there
+ Less confusing XML export dialog, only one option, unlike DarkStorm which has an additional Export Linkset option which is not clear what it does different.
##No need for duplicate code there is no difference your spot on.
+ Does not remember which location we last visited and on startup it offers a blank destination field.
##I havent tested this maybe you found a bug IDK
+ Does not offer "hacked god mode" which is useless by the way.
## All of the #ifdef godlike perms have beeen removed in code so no need for viewer side godmode its useless