09-29-2016, 05:21 AM
(09-28-2016, 09:29 PM)lilith969 Wrote:[To see links please register here]
I followed the direction and I got the mesh up loaded and the texture applied. It was a success. Now I have to learn what to do when you need to put the mesh in blenderthink its called rigging or something, I up loaded a dress that had the arms straight out. Do you know of a tutorial that will explain that?
Hi,
Maybe you want to use avastar for that: in blender, select the mesh (dress etc) and then select the bones (skeleton) and go in the avastar tab and click the button called "bind to armature" (with "bones" selected). After that you can adjust your mesh to the avatar (in edit mode for example).