Crashing When Saving

Thread Started By purplesrain

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Thank your the help. I am going to try to stop pestering about these issues I am having.
I did watch the videos on Youtube from The Mighty Gingko and read some tutorials here, but I am starting to wonder if their is a problem on my computer's side, because I am not getting the same results as the person's examples on the video, nor from the tutorials
On the Youtube video when making a collada/.dae file the box showed exportable prims 2/2 and exportable textures 3/3. (these numbers are just an example, I don't remember the exact ones)  On my side I will get 2/2 exportable prims, however for textures mine shows 0/4, this happens on Firestorm Pro only. On Darkstorm and any other viewer I will always get a number for exportable textures, I.E. 12/13 or 4/4... not a zero, but it freezes at 'save as'. Is it freezing because I am trying to pull the textures in along with the exportable prims?
I tried attaching a picture of what is happening on my side, that would show what is going on to avoid confusion, but it is not showing up in my post.  

You said I need to get the textures separately, how do I do that? With some of the items I was able to get them into my inworld inventory. I am trying to avoid upload fees, and I am assuming if I try to upload a mesh model from my computer to SL with textures vs without, it will cost more? Therefore I want to do as much inworld as possible. I get build kits and apply textures inworld.
Anyway, sorry if I am causing confusion...Usually I can figure things out, but this is proving more difficult. I will keep trying, hopefully I dont have to keep coming back here and bothering ppl. Thanks again.


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Messages In This Thread
Crashing When Saving - by purplesrain - 06-22-2016, 04:33 AM
RE: Crashing When Saving - by purplesrain - 06-22-2016, 05:37 AM
RE: Crashing When Saving - by Ap0110 - 06-22-2016, 11:06 AM
RE: Crashing When Saving - by purplesrain - 06-22-2016, 04:53 PM

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