05-05-2016, 06:11 PM
(05-05-2016, 05:57 PM)grezz Wrote:[To see links please register here]
I had reported this problem to zero when she first uploaded the kit - she said that the body was rotated on the z axis at some point (probably after it was bound) and messing with the sliders somehow makes it jump back.
I've fixed it om my installation, in a rather roundabout way, by exporting the body then deleting it from the kit. I then loaded the kit (minus the body) into the latest blender/avastar combo (2.77/17.2) - this actually updated the armature to the new latest version. I then imported the body I exported earlier and bound it to the armature.
That's how I did it, but I suppose that if you don't want to upgrade you could export the body and delete it, delete the aramature, add a new avastar avatar (without triangles) then import the body again and bind it.
I don't think I have the skills to do this. I have the updated blender/avaster. I exported the Lara body for use in MD so I have that. I don't know how to import the Lara body and bind it to the avastar armature though. Anyone know if there is a tutorial anywhere on how to do that?