05-05-2016, 06:07 PM
(05-05-2016, 05:57 PM)grezz Wrote:Cool!![To see links please register here]
(05-05-2016, 05:29 PM)RiderLibertas Wrote:[To see links please register here]
(05-05-2016, 05:26 PM)RiderLibertas Wrote:[To see links please register here]
(05-05-2016, 05:20 PM)Pixel Duster Wrote:[To see links please register here]
Oh you know, one simple thing could be tripping you up. Are you holding down the M key when you import an .obj? That should snap it right to the body.
The obj clothing I'm importing snaps to the body just fine, in the right place and right size, no rotation needed. It's only when I try to change a shape slider that this happens. Very odd. It's not the clothing that is moving, it's the body itself. Note that the bones don't move with it. I've never seen that before.
You don't actually have to have to import anything to test this. The snapshot I attached doesn't have the clothing I'm working on. Just opened the Lara blend file directly from the tutorial and change a shape slider.
I had reported this problem to zero when she first uploaded the kit - she said that the body was rotated on the z axis at some point (probably after it was bound) and messing with the sliders somehow makes it jump back.
I've fixed it om my installation, in a rather roundabout way, by exporting the body then deleting it from the kit. I then loaded the kit (minus the body) into the latest blender/avastar combo (2.77/17.2) - this actually updated the armature to the new latest version. I then imported the body I exported earlier and bound it to the armature.
That's how I did it, but I suppose that if you don't want to upgrade you could export the body and delete it, delete the aramature, add a new avastar avatar (without triangles) then import the body again and bind it.