08-22-2016, 09:32 AM
(This post was last modified: 08-22-2016, 09:33 AM by Stefan Bachrodt.)
(05-15-2016, 07:18 PM)ZeroThe10th Wrote:[To see links please register here]
(05-15-2016, 04:23 PM)square Wrote:[To see links please register here]
after using darkstorm nd exporting soem items(includes maitreya body) now these items not works at beta server i cant wear m body or add it or rezz on ground ,so how am i gona test stuff now or u know a way to solve this nd why this happened?(tried clearign caches uninstalling dstorm,deletign local folders nd reisntallign firestorm nd all stuff,none of them worked):/
I know the maitreya body can be extracted, because you know I did it to make the fan kit for it, you have to keep in mind thatthe betagrid constantly goes down even more so because of the Bento testing they're doing as welll as the new inventory system update they're implementing.
So you may have to test your stuff out on the main grid, or if you encounter errors uploading change the name of the mesh, it might be too long for it to load properly.
@ZeroThe10th PLEASE consider doing a tut on how you did the fankit.
I am trying to make one for the Aesthetics body. Been struggling like you won't believe. I have combined all the body parts and made a single body devided only by materials and UVmaps. Im now trying to copy the bone rotations of the imported dae files over to an added avastar skeleton, rig my combined body to that and then transfer weights from meshes of the imported dae files.
What im basically trying to achieve is to retain the IK handles such as when adding a new skeleton. I've had no luck, not even with the "convert to avastar rig" feature.
Truly hope you see this request as I am prepared to repeat the process with TMP, Aesthetics, SLINK and Adam&Eve bodies.